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I use a 5-way ion thruster assembly on a spinblock as a sort of reaction control system. Those are scattered throughout the inside of the ship. The main engine legs pivot up and down at a set rate of .15-.25 rad/s in order to pitch and roll.
I admit I use a program that turns joystick input into keyboard presses. That makes controlling flying craft easier. It’s still doable with keyboard control, but it’s harder.
Most planes are either too responsive, or rely on strafe and hover thrusters which are just too much for anyone to manage manually at the same time as pitch, yaw, and roll.
In an AI vs AI fight, the Blue Dragons (most all of them) lose to a Bulwark. I haven't gotten the AI piloting figured out yet. It mostly crashes the thing. Maybe it can't handle the 220 m/s top speed and the intended 1600+ m altitude. I just don't know. But then, I made the Blue Dragons to be flown by human pilots/players.