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Bottom To Top is the order...
They take up all the space below the AI block in the center of the hull. I currently have 3 laser lines connected for the weapon's power. And a dedicated line per LAM-System on each side of the hull.
I will edit this when I look at the engine power and damage of the laser systems and all that shabang. Thanks for subbing to this design
This is my first time uploading anything to the Workshop But have used a lot of the designs from this games workshop. Mainly the HMS Pilkington, HMS Ragnarok and the HMS Baltimore. Played the game after watching Lathland play it.
AA PACs on his 2020 Campaign Aircraft Carrier,
This ship is now capable of taking out the 'Abyss [TG]' which it always died to previously. I've yet to add smoke dispensers though.
Internal armouring has yet to be done and torpedoes are a little bit of an issue atm but have remembered to use the LAM nodes I placed on the under hull.
The Laser Weapons system does around 7k-4k dmg/s without using q-switches as with the set up I made for some reason wont recognize that they're attached due to there being several laser combiners connected to the one Multi-Purpose Laser Core.
It has 3x Tri-Laser turrets
(These are actually really powerful thanks to the extremely expensive laser pump system)
And there are two sets of LAMS one for either side of the ship (the nodes are already there (._.').
There going to be a decent version of a PA-Cannon near the front of the ship in the mid-Deck (White metal deck).
The ship has several engine power sources,
1 x Large Steam boiler system (xxxxx - EP)
2 x Medium Steam boiler systems (xxxxx - EP) either side of the central large boiler system,
1 x Electric engine using 12.2mil of battery Energy,