Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen









An observatory could also function as a recreational building. Needs open space above it and dupes receive stress relief when stargazing
I'm sure you get request or ideas a lot but I've had a concept for a while if your interested for the kitchen as an alternative or addition that I cant do anything with.
'Fresh cooked status' - Give the food a buffer timer before spoilage begins long enough to eat or store and cool/freeze it, stock pile tons of food without them each having different freshness % sitting in storage. Maybe a stress reduction when eaten.
Observatory - Room that gives rocket-piloting and science boost requiring line of sight to space.
Room just for rocket interiors - Botanical lab: All plants have a 15% base chance of producing a gmo seed.
The game's tooltip does not provide that information and it's kind of an important detail given that the mission control stations do benefit from being in a Laboratory, so if the Pilot Help Center room has no actual bonus, it's not something I'd personally use.
I went through every page of comments to try to find the answer to this, but it's not in there anywhere. :(
I see them jump out of the triage cot, but then immediately climb back in. many times per second.