Oxygen Not Included

Oxygen Not Included

1,159 ratings
[Vanilla + DLC] Rooms Expanded
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File Size
Posted
Updated
18.158 MB
3 Jan, 2021 @ 6:53am
22 Jun @ 6:30am
42 Change Notes ( view )

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[Vanilla + DLC] Rooms Expanded

Description
Adds a few more Room Types to the room overlay, each with its own requirements. Fulfill them to unlock bonus effects or mark the room with colors on the overlay.

In the future, I'm going to modify DLC buildings to be affected by this mod as well, I might add more room types to the list as well.

Please leave your feedback and suggestions in the comments!

Settings
Please note, you can configure max room size and scale effect using Json settings file. You can also remove some rooms from this list if you don't like them. You can find config file under this path:
%USERPROFILE%\Documents\Klei\OxygenNotIncluded\mods\Steam\2348079481\RoomsExpanded.Settings.json

You can also use in-game Options in the mod menu to easily modify this file using GUI. Thanks for Peher Han for providing PLib, allowing me to do this

New Rooms

Kitchen
Effect: Additional 10% calories produced
Requirements:
Cooking Station (Microbe Musher, Electric Grill or Gas Range)
Refrigerator
Decor Item
Room Size: 12-64

Shower Room
Effect: Shower time shorter by 20%
Requiremets:
Shower
Decor Item
No Industrial Machinery
Room Size: 12-64
Note: This room's effect expands to non-modded Washroom room, speeding up shower usage in there.

Agricultural Room
Effect: Enables Farm Station and Grooming Station
Requiremets:
Farm Station or Grooming Station
Room Size: 12-96
Note: This room replaces Stable and removes Farm from the room overlay legend as obsolete.

Plant Nursery
Effect: Additional chance for seeds: 10%
Requiremets:
Plant Box
4 different seed plants
Light Source
Room Size: 12-64

Gym Room
Effect: Faster atletics increase: 10%
Requiremets:
Manual Generator
Water Cooler
Decor Item
Room Size: 12-64

Aquarium
Effect: Bonus for Pacu decor radius and value: 20%
Requiremets:
Fish Feeder
Fish Release
Decor Item
Room Size: 12-96

Botanical Garden
Effect: Grants Natural Reserve morale bonus (+6)
Requiremets:
Park Sign
4 unique Decorative Plants
8 or more Plants
No wild Plants
Room Size: 32-96
Note: You can use decorative plants from "Omni Flora" or "Fervine" mods to make Botanical Garden

Museum
Effect: Morale bonus equal to 0.3 of Duplicants Creativity (up to +10)
Requiremets:
Pedestal
6 Masterpieces
Light Source
No Industrial Machinery
Room Size: 32-96

Space Museum
Effect: Morale bonus equal to 0.3 of Duplicants Piloting (up to +10) Additional Morale bonus after "Cosmic Archeology" completion
Requiremets:
Pedestal
6 unique Artifacts
Light Source
No Industrial Machinery
Room Size: 32-96

Graveyard
Effect: Stress per cycle: +10% or -10% (applied randomly) for 0.2 cycles
Requiremets:
Tasteful Memorial
Two Wild Plants
No Industrial Machinery
Room Size: 12-96

Industrial Room
Effect: (no additional effect, visual only)
Requiremets:
Industrial Machinery
Room Size: 12-96

Modified Rooms
Hospital
Requiremets:
Toilet
Mess Table
+ Hand Sanitizer
+ Decor Item

Potential upgrades to this mod in unspecified future
- Compatibility with "Room Size" mod
- Shower time reduction in Bathroom room
- New room, merging Bathroom and Toilet
- New room, merging Farm and Stable
- User-accesible configuration (turning off some of new rooms, bonus modification)
- Consider Gym Room
- Consider Plant Nursery Room
- Consider Aquarium Room
- Add Multi-Language Support
- Change Hospital requirements
- Consider Botanical Room
- Consider Graveyard bonus
- Consider Museum Room
- Temporal "Room Size" functionality untill that mod is updated for the DLC
- Consider mid-tier Bedroom
- In-game GUI for easier configuration
- Consider Industrial Room bonus
- Consider Hallway Room
- Consider specialized Industrial Rooms
- Consider Storage Room
- Consider Incubator Room
- Consider Aviatory room
- Consider Private Bathroom

Known issues and other mods compability
- Resolve Gym-Power Plant conflict
- Too many rooms selected cause Room Overlay legend to expand outside the screen
- Using Agricultural Room disallows to get Colony Achievement for making all room types
- Mod causes some game translations to revert back to english
- Nursery Room requirement is too confusing and doesn't count all plants correctly.
- Fish counting issues when Aquarium room is enabled

Special Thanks
To Luma Plays for great showcase of the mod in one of the youtube videos: https://www.youtube.com/watch?v=jc_N0GmkNaw

GitHub
If the mod crashes your game, please open an issue on my GitHub and provide logs from the game so I could search for the source of the problem. You can also use it for local download and to access source files. You can find it here[github.com]

PLib
This mod uses PLib library by Peter Han to create in-game Option menus.
It is available under the MIT License and you can find it here[github.com]
Great thanks for helping modding community with this library!
Popular Discussions View All (5)
1
23 Mar @ 8:27am
Latrine, Washroom, Bionic Pitstop Errors
Blue
1
8 Apr, 2021 @ 2:18am
Hi pether.pg!
NeoAngel1984
0
18 Mar @ 6:05am
Reporting a crash error
speedy45
1,160 Comments
BruteMan 6 Oct @ 1:56pm 
Has this been updated for Botanical Garden to recognize the rosebush as it was not counting as one of my 4 unique plants I had a bliss burst a Joya a Rose and Mirth and it would not register I had to add a briar to get the room to register.
Xatso 19 Sep @ 11:09am 
I'm getting a DLC mismatch error when trying to activate this mod. I assume I need all of the dlc's for this to work?
demalion 17 Sep @ 9:59pm 
Is there anything that can be done for how the Deep Fryer gives an error of "Not In Kitchen" when in "Kitchenette" room?
son-goku 16 Sep @ 8:00am 
@cyberwarlord13, @pether

An observatory could also function as a recreational building. Needs open space above it and dupes receive stress relief when stargazing
pether.pg  [author] 16 Sep @ 7:48am 
Nice ideas, but to be honest I'm not looking to expand this mod anytime soon. I am way behind with other mods, have not enough time to do everything I'd like and overall I feel RE is in a good place and at the moment doesn't need more additions. That may change with some new buildings appearing in DLCs
cyberwarlord13 16 Sep @ 6:22am 
Hi, Excellent mod, great balance. Feels natural and much needed variety.

I'm sure you get request or ideas a lot but I've had a concept for a while if your interested for the kitchen as an alternative or addition that I cant do anything with.

'Fresh cooked status' - Give the food a buffer timer before spoilage begins long enough to eat or store and cool/freeze it, stock pile tons of food without them each having different freshness % sitting in storage. Maybe a stress reduction when eaten.



Observatory - Room that gives rocket-piloting and science boost requiring line of sight to space.

Room just for rocket interiors - Botanical lab: All plants have a 15% base chance of producing a gmo seed.
Jaggid Edje 19 Aug @ 10:22am 
Thank you! I'll add a second mission control station to change that room into a laboratory then. I appreciate you taking the time to answer.
pether.pg  [author] 19 Aug @ 10:20am 
No bonuses, just enables the building. Without the mod, the building just worked everywhere.
Jaggid Edje 19 Aug @ 6:24am 
Can anyone tell me what the Pilot Help Center actually does? Is there any bonus applied?

The game's tooltip does not provide that information and it's kind of an important detail given that the mission control stations do benefit from being in a Laboratory, so if the Pilot Help Center room has no actual bonus, it's not something I'd personally use.

I went through every page of comments to try to find the answer to this, but it's not in there anywhere. :(
Tellik 20 Jul @ 12:27am 
I'm not sure what is going on, but my first guess is that it's this mod, since the hospital room requirements were messed with. But I have dupes in a hospital that aren't using the toilet or mess table that I left in the hospital. Instead they're starving and making a mess. I had a different mod that effected triage cot/hospital/dupe interaction, but I've since removed that and it's still happening. Not sure what else could be causing it.

I see them jump out of the triage cot, but then immediately climb back in. many times per second.