Killing Floor 2

Killing Floor 2

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Extra Large Zeds [Mutator]
   
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Maps and Mods: Mutators
File Size
Posted
Updated
43.227 KB
1 Jan, 2021 @ 1:47pm
4 Jun, 2021 @ 4:23am
31 Change Notes ( view )

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Extra Large Zeds [Mutator]

Description
A Mutator that allows you to spawn large zeds with the number that you specify.
The mod spawns a number of zeds that can be modified in the KFAlbinoSC_FP.ini file in your documents.
If you're running a server, you could find the KFAlbinoSC_FP.ini in your KF2Server\Config\
Note: I didn't create this mod, I modified it, fixed and developed some of its aspects after I got the permission from its author
Original Mutator:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=665349986&searchtext=scscsc

How to use:
Solo:
open KF-Nuked?Gamelength=1?Difficulty=2?mutator=AlbinoSC_FP.AlbinoSC_FP
Server:
start .\Binaries\win64\kfserver KF-Nuked?Gamelength=1?Difficulty=2?mutator=AlbinoSC_FP.AlbinoSC_FP
Remember to add this in your PCServer-KFEngine.ini
ServerSubscribedWorkshopItems=2345520098


CD Server:
?Game=ControlledDifficulty_Eternal.CD_Survival?ZedsTeleportCloser=false?Mutator=AlbinoSC_FP.AlbinoSC_FP

ini file (just in case something goes wrong)
Location:
Solo: Documents\My Games\Killing Floor 2\Config
Server:
KF2Server\Config
https://github.com/humam2104/AlbinoSC_FP/blob/main/AlbinoSC_FP/Config/KFAlbinoSC_FP.ini

Explanations:
SpawnSC=1
This means that you will spawn 1 scrake

ScrakeWave=4
This is the wave the scrake/s will spawn

bSpawnAlbinoScrake=true
White scrakes will be spawned (from the versus gamemode)

ini keeps resetting?
well, that's because I've updated the mutator, you could always take a copy of your ini somewhere. And the ini settings are not that long.
Also, CurrentiniVersion is the current ini version. I declared an old value but I can't get rid of it now. So you can delete it (Starts with INT).

New Features:
bRegenAmmo: this regenerates ammo per kill (half the magazine and 1/5 of the secondary ammo for all weapons)
bReplaceKingFPQuarterPounds: King Fleshpound will spawn FLESHPOUNDS instead of Quarter Pounds.
nSpawns: This modifies how many times (SpawnSC) is called, so you can call one scrake every 30 seconds for example!
bFuryFP and bFuryScrake will now affect all FPs and Scrakes in the game and not just the ones you spawn! USE WITH CAUTION

Source Code:
https://github.com/humam2104/AlbinoSC_FP
Popular Discussions View All (1)
0
1 Jan, 2021 @ 2:35pm
Known Issues
Dr. Smoke
17 Comments
Dr. Smoke  [author] 6 Dec, 2021 @ 1:14am 
Yes, check the ini file. It has multiple settings you can mess around with
Falita 3 Dec, 2021 @ 3:50pm 
Thanks, is there a way to add this zeds to the pool instead of spawning from the start? or a wait time for them not to spawn at the start of the wave.
Dr. Smoke  [author] 6 Feb, 2021 @ 6:22pm 
You can increase the number of Albino zeds by changing the numbers in the ini file (in Documents or in server config folder).
It should work properly, I've tested this mod on multiple occasions with different settings
Banana 31 Jan, 2021 @ 11:45pm 
Hi friend. Is there any way to increase the hp of albino zeds? I tried the mod on my server and the albino zeds life is the same as an ordinary zeds
......... as a suggestion it would be interesting to include the option to disable robots, thanks
Dr. Smoke  [author] 9 Jan, 2021 @ 12:30pm 
I've just updated the mod so it can create the ini file automatically. Please try it because it worked for me on my server and solo
безмамный 9 Jan, 2021 @ 9:09am 
ok thx you i got this !
Dr. Smoke  [author] 9 Jan, 2021 @ 9:02am 
The new features are added! The ini should be written but if it's not download it from the link above
The new features are already added to the mutator. They should appear in the ini file
безмамный 9 Jan, 2021 @ 8:35am 
Oh ! We have a problem file .ini don't creat again when i reinstall . Quick question you a add new features yet?
безмамный 8 Jan, 2021 @ 8:53pm 
Ok thx !
Dr. Smoke  [author] 8 Jan, 2021 @ 7:49pm 
Check out the latest version uploaded, tell me if you have any problems :)