RimWorld

RimWorld

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H.C_AnimalReskins_Complete2
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
29.925 MB
22 Dec, 2020 @ 6:35am
21 Oct, 2022 @ 10:02pm
9 Change Notes ( view )

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H.C_AnimalReskins_Complete2

In 1 collection by [Kor]HellCrossH
H.C RimWolrd Mods
26 items
Description
No update
-Anyone can upload that mod if you want.


== H.C AnimalReSkins Complete version2 ==
- H.C AnimalReSkins Complete is included.
- Variety Coats is included.(The way it applies is different.)

-thanks for idea. cucumpear(Animal Variety Coats) https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1511926373


해당 모드는 기존 H.C AnimalReSkins Complete 와 Variety Coats 모드가 필요하지 않습니다.
타 동물 모드와의 호환은 차근차근 진행해보겠습니다.

-----------------------------------------------------------------------------------------
==Confirmed Collision Mode==
-Vanilla Textures Expanded- Compatible Update Completed
Popular Discussions View All (3)
3
14 Aug, 2021 @ 4:23am
Could you please do the same with pawns?
WiseCog
3
7 Feb, 2021 @ 5:36am
Patches instead of overwriting Defs
Cirno
2
1
9 Feb, 2021 @ 8:12am
Mind updating ALL the animals/mechs/bugs vanilla expanded mods?
WiseCog
148 Comments
Alpha_Zeon 16 Aug @ 2:09am 
Yeah, I'm looking, but I don't see an Alpha Thrumbo retexture anywhere on the workship. It's making me go crazy.
萨尼铁塔摸你穷 12 Aug @ 9:19am 
i cant play this game without ur MOD TAT
萨尼铁塔摸你穷 12 Aug @ 9:19am 
dude,we need alpha thrumbo TAT,plzzzzzzzzzzz
Illia 11 Aug @ 5:31am 
1.6?
(≡◉‿‿◉≡) 27 Jul @ 11:40pm 
Still needs 1.6 :)
Антон Ковалёв 21 Jul @ 9:30am 
Will the new animals and mechanoids be redrawn?
Mortagon 11 Jul @ 9:29pm 
1.6?
tzack24.tb 30 Jun @ 11:13am 
does this also include turkeys
Johnny 14 Feb @ 4:35pm 
sometimes I get a vanilla Muffalo
Kasa 18 Sep, 2024 @ 3:50am 
@Brynja Bloodmire

I actually fixed it on my end. The Boomalope and I think the boomrat specifically use a different texture when they die (since they explode) where other animals just use the same one.

I was working on a way to replace the "Corpse_Boomalope_east" texture with this mods texture but I got lazy so all I did was go into the "\Data\Core\Defs\ThingDefs_Races\Races_Animal_CowGroup" and comment out:
"<corpseGraphicData>
<texPath>Things/Pawn/Animal/Boomalope/Corpse_Boomalope</texPath>
<drawSize>2.0</drawSize>
</corpseGraphicData>"

As well as the sections that have draw size 1.0 and 1.5.
This is a bad practise and what I should do is make a patch mod that replaces "Corpse_Boomalope_east" with the proper texture but like I said, I got lazy.