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I actually fixed it on my end. The Boomalope and I think the boomrat specifically use a different texture when they die (since they explode) where other animals just use the same one.
I was working on a way to replace the "Corpse_Boomalope_east" texture with this mods texture but I got lazy so all I did was go into the "\Data\Core\Defs\ThingDefs_Races\Races_Animal_CowGroup" and comment out:
"<corpseGraphicData>
<texPath>Things/Pawn/Animal/Boomalope/Corpse_Boomalope</texPath>
<drawSize>2.0</drawSize>
</corpseGraphicData>"
As well as the sections that have draw size 1.0 and 1.5.
This is a bad practise and what I should do is make a patch mod that replaces "Corpse_Boomalope_east" with the proper texture but like I said, I got lazy.