Sid Meier's Civilization V

Sid Meier's Civilization V

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MH06's Freyja of Dökkálfheimr
   
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12.092 MB
21 Dec, 2020 @ 2:33pm
6 Apr, 2022 @ 10:07am
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MH06's Freyja of Dökkálfheimr

In 1 collection by TheMH06
MH's Mods
47 items
Description
"No matter how many nightmares you manage to defeat, I am above you...Beyond you. Reality is mine to wield. Run. Run! But know this: There is no escape for you. The nightmare will always be right behind you."

In this mod, play as the wicked Queen Freyja from Fire Emblem: Heroes! Bring the world to your knees with the power of your nightmares!
Note: This mod requires Brave New World to work!

Freyja's Dökkálfheimr specializes in sabotaging and crippling other civilizations through the power of its religion. Although Dökkálfheimr has little in the way of earning a religion outside of its unique building, once it has one going and can begin spreading it through their highly effective Dökkálfr, the nightmare realm can soar above its weakened competition. Dökkálfheimr, from my time playing with them, can utterly shut down just about any unprepared civilization, so long as you're willing to commit to bringing ruin to them with your religion. With enough tenacity, even the greatest of empires will fold to the might of your nightmares!

UA: The Unyielding Nightmare
Foreign cities following your religion suffer from -15% City Defense, generate Unhappiness for the city owner and suffer from -1% local yields for every 2 followers of your religion in said city. This bonus is increased if you share a border with said city. When a city converts to your religion or gains local followers, earn a lump sum yield in your Capital based on a portion of said city's highest yield.

UU: Dökkálfr (Missionary)
Ignores terrain costs when moving. When expended near cities that don't have your religion as their majority religion, sap Culture and Faith from the city owner. If said city is following your religion, you instead cause that city to suffer from Resistance (Number of local followers of your religion / 3).

UB: Mørkhelligdom (Garden)
Doesn't provide a +25% bonus towards Great Person generation in this city. +2 Faith. +1 Culture and +5% religious pressure from this city for every 2 cities following your religion globally. Half of your local Faith output, and Faith purchases, in this city contribute towards acquiring new tiles.

Notes:
Due to the way Religious unit replacements work, the Dökkálfr will appear as a Missionary in your city menu. Simply purchase a Missionary as you normally would, and you'll receive a Dökkálfr instead.

Direct Download:
https://drive.google.com/file/d/1C2vD2TuD4Z-i9y35I9EyDE7QLzhiAEn3/view?usp=sharing

Mod Compatibility:
-Civ IV Traits (Spiritual and Expansive)
-Sukritact's Events and Decisions
-The Emblem Project (Heavily favors Magic units, sometimes builds Flier units)
-Kiang's Fire Emblem Religions
-Fire Emblem Heroes OST
-Fire Emblem Affinities (Has the Light affinity)

Credits:
- Code Reference for the UA - JFD, TopHatPaladin, Neirai
- Dökkálfr - Angel by Nomad_Or_What

If you've enjoyed this mod or any of the FE mods out there, please come and say hi out on our Discord group; we'd love to meet you!
http://discord.gg/bCvvftW
3 Comments
Qrow 25 Dec, 2020 @ 12:01pm 
:HappyNyx:
TheMH06  [author] 21 Dec, 2020 @ 7:48pm 
Thanks!
I quite liked your recent Two Hundred Nights mod btw :superel:
Iska and Ismet 21 Dec, 2020 @ 4:59pm 
Negative effects for other civs when spreading your religion to them... really interesting effect!