Hearts of Iron IV

Hearts of Iron IV

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Better Generic Focus Tree
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21 Dec, 2020 @ 8:52am
17 Mar, 2024 @ 12:22pm
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Better Generic Focus Tree

Description
Updated to v1.14.* via DiffMerge. It seems they overhauled a lot of systems and the way modding works (such as consumer_goods_expected_value instead of consumer_goods_factor) that I currently do not have time to relearn. Please let me know ASAP if anything blows up.

Welcome to the Better Generic Focus mod! Where generic minors get a fighting chance, more interesting playstyle, while without being overpowered!

NOTE: This mod has been overhauled 7/30/2022 to improve future compatibility with other mods. Older saves will not be compatible.

*** Now supports and interacts with Better Design Companies mod! New design companies are unlocked by appropriate Focus. Please consider using both!

Design Philosophy

My main motivation for creating this is because I'm sick and tired of non-majors being literally unplayable, despite my best efforts they're doomed to be bystanders who can make little to no impact to the war. However, rather than a flat out "I Win" button I still want to make it more plausible.

The Political Effort branch of the tree is most significantly expanded with political engineering to shape up the generic government. There are Pro's and Cons with each path, and circumstances may force your hand taking more Fascist/Communist/Democratic approaches than you'd like. As such, I've also relaxed the requirements to adopt some of the branch-opening focuses such as Collectivist Ethos (previously requires Fascist/Communist government.)

Many political focuses also features what I call "fluid ideological drift"; your government gains momentum in different directions as you adopt more Fascist/Communist/Democratic policies. This might be a hit or miss with some people, but after play testing as Fascist/Democratic and Democratic-dip-into-Fascist styles, I believe I have it balanced well enough to encourage political management without making it unbearable. If you don't like it, you can modify your save file to add a global flag "Disable_Fluid_Ideologies" to disable it. You would want to do this for a fresh save only.

Side Note: Sorry, I didn't realize the Console didn't have a command to set_global_flag when I coded the switch. I'll see about redoing the on/off switch if there's demand for it.

Industries
There are much more opportunities to build factories/infrastructure and I tried to keep them in line with vanilla minor nations with dedicated focus trees. *cough*Greece*cough*Czech*cough* Some of the focuses, particularly Unified Infrastructure & Development, are scaled based on starting number of states.

The Black Budget branch is specifically intended to create perks for the small nation to "punch above its belt" given that they are already unable to field large scaled armies. I'm not 100% settled on the balancing for Black Budget, so I'm most interested in game balance feedback on this. Elite Corps path may seem OP but minors don't have the production capacity to field that many special forces anyway. Black Market/Smuggling paths I've toned it down significantly from an original build (especially Unlicensed Excavations) so now there's pretty limited access. (mostly expanded by being in a faction or building intelligence networks). Please let me know if Smuggling/Unlicensed Excavations needs a buff or if it feels about right.

Resources
The Forced Excavation/Deep Mining focuses are specifically designed to generate steel at home, because frankly it is stupid that towards the end game there is never enough steel in the world for any one to produce anything and materials to create basic infantry weapons shouldn't be nearly as scarce as it is. (The US convoys always get interrupted and Soviets always close down their economy and aligning with Germany requires land access to them, so there's never any access to steel) From a game balance standpoint, I loathe the idea that a minor nation can't even produce basic rifles. They do come at a cost, though, and I've thematically modeled it after certain historical events where an authoritarian regime deployed the military to forcibly bomb/develop an area which resulted in 200+ deaths and thousands of casualties, but did kick start the nation's economy and communication to the rural areas; let history be the judge if those decisions were right.

P.S. I've added some hidden bonuses called "Focus Synergy" in the game, can you find them?

Credits:
I've used Globvs/Ultimate-HOI4-GFX by VeritusIV for icon backgrounds. Photos are composited from well-known historical photos that I believe are public domain to my best knowledge.

Donations
This is my most ambitious mod yet and I've labored 250+ hrs at it. If you enjoyed it, please consider showing your support by donating via Paypal[www.paypal.com] to me@beyonddisbelief.com

Without spelling it out, let's just say there's a reason I had 250 hrs to spend in a 3-week span and wanted to direct my energies to something productive.
Popular Discussions View All (1)
3
13 Oct, 2023 @ 5:55pm
Obvious Suggestions Page
Doomknight
188 Comments
Zeus.Camora 24 May @ 12:07pm 
Update?
RS61834 22 May @ 5:51am 
Is there a way to play as romania with your generic focus tree?
Shoku Enver Hoxha 10 May @ 12:35am 
albania doesnt have the focus tree mate
Black Jet of Allah 17 Jan @ 1:16am 
Hello! I'm a fellow mod maker, you can check me mods in my profile.
I was wondering if maybe I could contact you to ask something regarding your mod? Is there any Discord I can join or any user I could contact you?
Thanks in advance, and love ya mods!
limpedpoodle 9 Sep, 2024 @ 5:37am 
@Beyond Disbelief What negreaflorin687 is referring to is the "Rapid Defense Rollout" focus. Of which only takes 315 days to complete less than a year if bee lined. This adds lv8 forts and coastal forts around the whole nation (big or small). This is super OP and broken to fight against as a major but even far more so as a minor vs a minor at any date. I get the idea for the focus but I think you need to super nerf it or make it very hard too get to very late game. Just my 2 cents.
Beyond Disbelief  [author] 3 Sep, 2024 @ 11:48am 
@KrabTheos

Thanks. You can try sending it to me@beyonddisbelief.com or publish it as a submod. The first option I probably won’t get to it for a while until the next time I update. The second option you can maintain control over the localization, and it’s pretty common for localization mods to be separated published as a submod.
KrabTheos ✞ 3 Sep, 2024 @ 10:51am 
Hi, I've translated your mod into Spanish, including descriptions for the focuses. If you're interested in adding it to your mod so that the Spanish version is also available, let me know and I'll send you the file.
negreaflorin687 2 Sep, 2024 @ 1:21am 
i am not sure what year it was, but it was most likely 1938-1940
Beyond Disbelief  [author] 30 Aug, 2024 @ 12:52pm 
@negreaflorin687 Can you let me know what year in the game and what fort levels are you seeing so I can evaluate the best way to approach it?

IIRC the way I set it up the two foci only add a few levels immediately, the rest are a result of quasi-AI priority to building forts over time. I feel a player-controlled Benelux need that to be able to have a chance to survive, and IIRC they should be in-line with the Czech instant forts.

If the issue is with the instant forts I'm not fully sure what to do. But if the issue is they're hitting level 7-10 forts too soon then I can look into reducing the AI build queue.
negreaflorin687 28 Aug, 2024 @ 9:58am 
can you please remove or nerf the fortifications focuses? they are very powerful and every time i play i see the benelux region just filled to the brim with forts and its pretty annoying, maybe add some buffs to building forts or make only 1 fort spawn in the capital?
idk its just annoying having to fight fort spamming belgium because they did a couple short focuses