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FYI. Not trying to make you feel like a dumb dumb with such a big ship mistakes are bound to happen, just want to help you improve it ;)
Anyway your design looks really nice and look forward to testing it out but found that there are 8 turrets + their welders that are not hooked up to the conveyor network. The last 2 turrets at the back of the ship on either side and bottom and top are not connected (4x2), easy enough to fix though. Just figure I'd give you a heads-up.
Thankfully the problems with this bp are an easy fix. First replace the outdated turret slaving script then turn off the off the other programmable block running it. Finally remove all of the turret groups that have options for a turret pop up when you click them (or any of the turret groups with just an interior turret in them and nothing else).
Both programmable block 3 and programmable block 4 are running the slaving script. You only need one, having 2 will make them fight each other and reduce performance.
The turret slaving program is a bit out of date and as such is missing some performance improvements: (v120.1.2 vs v112.3.0)
Deck cannon 1, 2, 3 and 4 as well as PDT 1, 2, 3, 4, 5, and 6 have setup errors and are inoperable