Crusader Kings III

Crusader Kings III

102 ratings
Letters and Loyalty
2
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
278.900 KB
19 Dec, 2020 @ 3:43am
27 Nov, 2022 @ 8:54am
33 Change Notes ( view )

Subscribe to download
Letters and Loyalty

Description
Disclaimer
Updated for 1.8.
It seems like 1.6 changed the load order of on_actions and the compability of the mod might be slightly reduced as a result.

Greetings, My Liege! - [Introduction]
Do you feel like CK3 does not simulate the challenges of keeping a vast realm united very well - and thus nullifies a big reason for the prevalence of feudalism?

The Scots Are Revolting! - [Concept]
My solution to this is very simple - the farther away from their lord a vassal dwells, the less they think of their liege. This creates a framework where decentralisation helps create stability and bigger empires are more challenging to manage.
If you want to experience more tangible hits to your coffers, I present you Letters and Loyalty: Disobedience, an add-on to this mod, which reduces levies and tax gained from vassals far away.

Due to how the game works, there is no performance friendly way of tracking capital changes, so AIs whose capital changes might use the wrong values for a while (a generation at most). Players get a decision to have the values recalculated manually.

How Angry Are They? - [Values]
I have added some Game Rules to customise your experience - please check out the steam images! Feedback is appreciated!

Let Us Call Our Allies! - [Compatibility]
This mod is designed to be as compatible with others as possible and works with (basically) anything. It can get initialised in a running save game, but be aware that it will apply the standard settings.

They Heeded the Call! - [Special Thanks]
[Legacy] Thanks to Solomon YOOOOO for the Chinese Localisation!
Thanks to Wotan von Edelsburg for the German Localisation!
Popular Discussions View All (1)
8
16 Dec, 2022 @ 7:48am
Error.Log
TheLoneWanderer
156 Comments
TheLoneWanderer 31 Mar, 2024 @ 9:57am 
@Dicktator Alligator - it has been integrated into Rebalance+

This mod has not been updated in ~18 months so I would anticipate issues with it.
Dicktator Alligator 31 Mar, 2024 @ 3:19am 
The mod crashes when you start the game. I think your mod is extremely creative and adds tons of flavour to the game, so it is a shame that it has not been updated for a long time.
TheLoneWanderer 5 Jun, 2023 @ 11:43am 
Great mod! I am eagerly awaiting an update when you have time. Thank you
Pepega 20 May, 2023 @ 4:59pm 
Im not sure you mod anymore, but looking at Sinews and Wars, they have an imperial decay system that makes vassals more likely to join independence factions the higher the decay. I think that could be useful to a mod like this. So that vassals on the far fringes of your realm become more and more wishing to break away the moment they have any bad opinion of their distant liege. Perhaps there wouldnt even need to be an opinion penalty. Or atleast, not a very strong one.
Zarathustra 16 Apr, 2023 @ 4:13pm 
I did notice something running this in the A game of thrones mod, not sure if it's that way in vanilla, if it is I haven't noticed it, but using the complex calculation will give -100 opinion to anyone living on an island as the runners can't get there. Or the reverse if the liege is living on an island all their vassals on the mainland get the -100. Using the simple version in that mod simply doesn't work as far as I can see, atleast nor in AGOT.
Stargazer 16 Apr, 2023 @ 3:35pm 
I think this is one of those mods that doesn't seem like much at first, but adds so much immersion that I don't think I can play without now. The runners and the vassal delegates alone are worth it, though I might tone down the opinion penalty by a single level.
TheLoneWanderer 17 Mar, 2023 @ 7:56am 
LOL.. I have a large empire and I am trying to keep my vassals with a negative 100 modifier happy. It's a great way to make the game more challenging!
TheLoneWanderer 11 Dec, 2022 @ 6:48am 
@Theo - thank you for the continued work on keeping this up to date
Theo  [author] 5 Dec, 2022 @ 11:35am 
Having some problems, so I'll have to kick the update back a bit. I'll give it a new shot tomorrow.
Theo  [author] 4 Dec, 2022 @ 9:46am 
Woa, already a new update out..
Haven't tested it yet, so I'm not sure if it works without issue. (Judging by the changelog - maybe)
I have some time tomorrow, I'll take a look at it and update it then, so it might make sense to just wait the day.