RimWorld

RimWorld

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AI Upscaled Textures - Core
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
Tiedostokoko
Julkaistu
Päivitetty
186.587 MB
3.12.2020 klo 8.14
14.7. klo 21.09
29 muutosilmoitusta ( näytä )

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AI Upscaled Textures - Core

1 kokoelmassa, tekijä Cosmo Corban
AI Upscaled Textures
3 luomusta
Kuvaus
Upscaled textures through AI for all Core, Royalty, Ideology, Biotech and Anomaly assets.

Please note that AI has its limitations, mainly on the textures that are not very detailed.
This will NOT replace the quality of textures designed by the talented Artist in this community, but at least it could be a cushion for pixelated textures.

Includes
- Pawns
- Plants
- Items
- Buildings
- Overlays
- Everything!

PD: UI elements have been taken due to being so tiny it didn't even make a difference.

Important Recommendation
Having Graphics Settings+ mod, even in default settings, greatly reduce this mod's resource consumption.
Vanilla Rimworld[i.imgur.com]
AI Upscaled without Graphics Settings+[i.imgur.com]
AI Upscaled with Graphics Settings+[i.imgur.com]
6th column is RAM usage, and 7th column is VRAM usage.

Load Order
This mod should be just below Core and DLCs so you can replace some of this mod's textures with other retexture mods.

Recommended mods with HD Textures
- Vanilla Textures Expanded
- Erin's Body Retexture
- Retextured Apparel
- Retextured Sculptures
- Facial Animation or HD Pawn Textures
- Vanilla Security Retexture
217 kommenttia
Whisper 29.7. klo 10.42 
We're missing the overheated grav engine texture. I noticed this when I landed and my grav engine lost all its resolution lmao. The orb is still fine, but the base of the engine isn't.
✶ Fitz001 ✶ 28.7. klo 5.00 
@Xacrooth Using Graphics+ or [Silerra] High quality textures seems to resolve this issue
Xacrooth 28.7. klo 4.22 
This eats 5GB of VRAM. Causing a memory leaks that goes for the RAM and then for virtual memory. Kinda sad bc this was cool.
Cosmo Corban  [tekijä] 25.7. klo 12.11 
His textures are hand-drawn and are miles better than what AI can achieve. You should load his mod after mine (and other retexture mods) so those mods' textures are prioritized.
irrelevantredundancy 24.7. klo 13.08 
Hey there -- how would this work alongside Gerrymon's Upscaled Textures? Do they complement each other or have some overlap?
Cosmo Corban  [tekijä] 14.7. klo 21.12 
Lol seems like while testing I deleted the corrected texture file instead of the old one.
Sorry about that XD
Cosmo Corban  [tekijä] 14.7. klo 17.32 
Yeah they are super visible on my end, maybe try to redownload it.
Daevinski 14.7. klo 10.20 
First of all, thanks for updating the mod. I'm really enjoying it. But at least on my end, the Planning graphics are still very, very transparent, no matter the colour I chose. Not sure if you already fixed or not, I'll try to download the mod again... but just to let you know.
pklemming 13.7. klo 18.46 
Thanks for the fix. Much appreciated :)
Cosmo Corban  [tekijä] 13.7. klo 16.42 
Updated the mod with Odyssey textures and fixed the panning issue.
There are some changed Core textures (like the one for planning designation) so I would have to revisit all the previous upscaled textures.

Let me know if there is any other issue.