Arma 3
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ZvZ [8v8] RTS--Man On Ground -BETA-
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Zeus
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: Altis
Meta: Dependency
File Size
Posted
Updated
225.915 KB
20 Feb, 2014 @ 10:51am
2 Nov, 2014 @ 9:58am
8 Change Notes ( view )

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ZvZ [8v8] RTS--Man On Ground -BETA-

Description
This is the BETA version of an RTS multiplayer game type I've working on. It's Zeus vs Zeus and 8v8 on the ground. Participate with your troops and control from above. The player with Game Master ability is in a group by himself, the others have no GM abilities. It needs testing for balance and reliability. I included the high command module for each teams Zeus, the units aren't controllable that spawn through Zeus but it will allow you to see enemys while out of Zeus mode once they have been spotted by your troops. And of course as the Zeus module gets better, the mission should get better too. Please let me know of any problems, and if you have any suggestions for improvement. Thanks!

Contains:
Repetitive Cleanup [BETA]
by
aeroson
Thanks
Popular Discussions View All (1)
3
16 Apr, 2014 @ 9:34am
Host on a server
aheavypiano
10 Comments
Edward 2 Nov, 2014 @ 3:45pm 
my friend and I managed to get it working, thanks :) however, about 20 - 30 mins into the game it started to really lag but this is a really cool mission :)
aheavypiano  [author] 2 Nov, 2014 @ 10:01am 
@AntimatterXD Only one unit per team can be Zeus, its the top slot in the group by himself. ive updated too, so check it out. Remote control, fire support and some other stuff!
Edward 1 Nov, 2014 @ 5:26pm 
how do you make both players be Zues ? my friend on bluefor presses Y and he becomes zeus and then when i press Y on opfor it just makes a sound and it doesn't give me zues
aheavypiano  [author] 16 Apr, 2014 @ 9:31am 
@Rav3r im not sure what the issue is ill try updating and reinstalling VAS
Corcek 15 Apr, 2014 @ 4:54pm 
Is there anyway to fix the VAS system so we can save loadouts and see the names of objects we are trying to select.

Other then that loving the ZvZ mode and am trying to get more people to play and join in the fun with me keep up the good work.



aheavypiano  [author] 28 Mar, 2014 @ 11:31am 
Updated for current Zeus settings, im still working on getting the modules in place eg remote control and fire support. Resources are limited again and a couple other bugs worked out lemme know how its working ill be updating
Kane 25 Mar, 2014 @ 8:05pm 
id also say limit the resources because of just spawn a ton of guys to kill the enemies push into the city
aheavypiano  [author] 25 Mar, 2014 @ 6:43am 
@killerkane747 i put in a cleanup script and vehicles should delete on their own after 5 mins and im sorry i havent been updating im working on it this week
Liebesgeist 12 Mar, 2014 @ 9:49am 
Really great mission but after a while it becomes quite laggy because of how Arma 3 is hard to run and probally optimisation
Kane 10 Mar, 2014 @ 2:45pm 
Hey i really like the rts i have two suggestions. one is there any way that after a certain time a destroyed vehicle will go away because we cannot delete them and they cause massive lag and the other suggestion is to enable the mod to remote control soldiers to allow a bit easier time controling squads