Space Engineers

Space Engineers

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AQD - Concrete
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Type: Mod
Mod category: Block
Tags: NoScripts
File Size
Posted
Updated
959.415 KB
26 Nov, 2020 @ 5:37am
15 Oct, 2024 @ 10:11am
13 Change Notes ( view )
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AQD - Concrete

In 3 collections by enenra
AQD - A Quantum of Depth
24 items
Training the New Guys... Modlist
25 items
Shipbreakers: Hardcore Survival and Salvage
49 items
Description


Current version: 1.4b
Please refer to the changelog for patch notes.


This mod adds a selection of concrete and reinforced concrete blocks to the game. These use the Concrete Skin textures but are built with concrete, which is made from gravel. The blocks' textures are connected when placed next to each other, just like armor blocks. Furthermore, adding this mod to your savegame will disable the Concrete Skin as these blocks act as a replacement.



AQD - A Quantum of Depth is a project of mine, encompassing multiple small and larger mods aimed at improving the gameplay experience and eventually overhauling larger parts of the game:





12 New Concrete Blocks
Available only in large grid, concrete blocks are very cheap and durable but extremely heavy. All block shapes exist in two variations - Concrete and Reinforced Concrete:
  • Concrete Block
  • Concrete Slope
  • Concrete Corner
  • Concrete Inverted Corner
  • Concrete Half Block
  • Concrete Half Block Slope

Integrated into the Game
These concrete blocks use Keen's armor system, meaning that their textures are connected across blocks placed next to each other. The concrete blocks also represent a much-needed sink for gravel, as the concrete component that the blocks are largely made of requires gravel to be produced. Furthermore, as these blocks would be rather pointless if the concrete skin could achieve the same look, this mod disables the Concrete Skin from being used.

[discord.gg]
[github.com]


  • The amount of block shapes is highly unlikely to grow in the future. I might add one or two more blocks, but please do not send me requests for more additions.


  • Chipstix213 - For kindly re-exporting the necessary models for me using 3DsMax, as Blender was refusing to cooperate.

Popular Discussions View All (2)
2
5 Jan @ 9:47am
Please add more shapes.
Hikari
3
7 Jan, 2022 @ 12:48am
crafting-recipe
Kostriktor
183 Comments
LeoBlackburne 4 Jan @ 11:45am 
Would you be against adding more shapes to your concrete mod or making another mod as a extension to your original with more shapes?
Sp!ts 27 Nov, 2024 @ 10:15am 
The sbc method seems to work. I published the patch.
Sp!ts 27 Nov, 2024 @ 9:55am 
I''l try that, thanks.
enenra  [author] 27 Nov, 2024 @ 9:39am 
modadjuster then likely can't do this, but you can do it as a normal SBC mod. Pretty sure there should be quite a few on the workshop already.
Sp!ts 27 Nov, 2024 @ 9:19am 
Hi, thanks for the great mods.
I created a patch mod using modadjuster to enable the concrete skin again as you suggested in a previous post but it doesn't seem to work, it loads fine & no errors in the logs, any suggestions?
enenra  [author] 16 Oct, 2024 @ 10:17pm 
I'll need to look into it but it's probably one of the settings I tried to make it make less sense tl use concrete on moving grids
flashfireball 16 Oct, 2024 @ 9:44pm 
interesting bug. One of my players just showed me that concrete does not auto convert to ship when disconnected from voxels, but grids made of other blocks are.
enenra  [author] 15 Oct, 2024 @ 10:15am 
Fixed.
enenra  [author] 14 Oct, 2024 @ 9:54pm 
whoops. I'll look into it when I get back from work in 10h ish
flashfireball 14 Oct, 2024 @ 3:52pm 
hey just an heads ups since I saw you updated for block categories (that was quick btw) this mod is not tabbed in and looks like a header tab that would contain everything under it.