RimWorld

RimWorld

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Process Neutroamine from Chemfuel
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
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189.382 KB
19 Nov, 2020 @ 8:19am
26 Jun @ 12:29pm
9 Change Notes ( view )

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Process Neutroamine from Chemfuel

In 1 collection by velcroboy333
Velcroboy's Mods
68 items
Description
Adds recipes for 4x and 10x neutroamine using 12 and 25 Chemfuel respectively.


Created for a request. There are several craft Neutro mods out there. This one uses Chemfuel and has a small research to unlock.

Alternate Version Process Neutroamine from Chemfuel + Herbal Medicine Combo

Language Support:
German (Credit: Noobl1ke)



[discord.gg]
Mi Ko-fi page if you feel like contributing: https://ko-fi.com/velcroboy
Popular Discussions View All (1)
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19 Jul @ 1:08pm
mod inspo and credit?
estrogenesys
47 Comments
velcroboy333  [author] 22 Sep @ 7:28pm 
All good. Glad you got it sorted
King of the Freaks 22 Sep @ 1:39pm 
Sorry, it turned out the problem was not with your mod.
There is a hidden ritual (ship launch) that didn’t exist back in 1.5 (before Odyssey).
I disabled your mod and also added this ritual manually through the dev console, and after a restart everything worked fine.
I originally thought it was a ThingDef conflict because the error appeared when using the Pilot Console, and disabling your mod seemed to fix it. But later I realized it was actually due to the missing ritual in my save.
My apologies for the confusion
velcroboy333  [author] 21 Sep @ 9:49pm 
@swaggy, no options currently, perhaps try the one linked in the description that requires herbal meds. Or I have another that uses just herbs.

@King of Freaks, I cannot reproduce this issue. I cannot even see how/where a chemfuel recipe would interfere with the pilot console. This mod doesn't change the ThingDef at all.
King of the Freaks 21 Sep @ 7:07pm 
Hi! I think your mod is causing a conflict with the new RimWorld: Odyssey DLC.

When I have the recipe that converts chemfuel into neutroamine enabled, I get the following error whenever a pawn tries to use the Pilot Console:

JobDriver threw exception in toil MakeNewToils's initAction for pawn [PawnName]
driver=JobDriver_PilotConsole
System.NullReferenceException: Object reference not set to an instance of an object


If I disable the chemfuel → neutroamine recipe, the error disappears and the Pilot Console works normally.
It looks like the recipe or ThingDef changes for chemfuel are conflicting with the Odyssey Pilot Console.

Could you please take a look at this issue or add a compatibility patch? Thanks a lot for your work!
kasket 15 Sep @ 12:46pm 
is there a config to change the price? i lkike this but it would porobably be so op with chemfuel expanded
velcroboy333  [author] 31 Jul @ 2:56pm 
Haha, what?
PleiadesOnline 31 Jul @ 2:56pm 
...1.6?
velcroboy333  [author] 26 Jun @ 12:52pm 
Regarding that "more difficult version I mentioned a year ago HERE
velcroboy333  [author] 26 Jun @ 12:10pm 
Updated for 1.6. No changes made. Let me know if any bugs pop up.
Cheers.
OrphanFelix 27 Mar @ 3:26pm 
Oh my bad it moved to the drug table?