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There is a hidden ritual (ship launch) that didn’t exist back in 1.5 (before Odyssey).
I disabled your mod and also added this ritual manually through the dev console, and after a restart everything worked fine.
I originally thought it was a ThingDef conflict because the error appeared when using the Pilot Console, and disabling your mod seemed to fix it. But later I realized it was actually due to the missing ritual in my save.
My apologies for the confusion
@King of Freaks, I cannot reproduce this issue. I cannot even see how/where a chemfuel recipe would interfere with the pilot console. This mod doesn't change the ThingDef at all.
When I have the recipe that converts chemfuel into neutroamine enabled, I get the following error whenever a pawn tries to use the Pilot Console:
JobDriver threw exception in toil MakeNewToils's initAction for pawn [PawnName]
driver=JobDriver_PilotConsole
System.NullReferenceException: Object reference not set to an instance of an object
If I disable the chemfuel → neutroamine recipe, the error disappears and the Pilot Console works normally.
It looks like the recipe or ThingDef changes for chemfuel are conflicting with the Odyssey Pilot Console.
Could you please take a look at this issue or add a compatibility patch? Thanks a lot for your work!
Cheers.