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Unfortunately, this wont be updated anytime soon, sorry to say.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2532632951
to do the Promet & Type 115, but if he can't, it'd be cool to get yours in .300 blk and 7.62 NATO, too. NI Arms + its ACE compat mod do a good .300 blk, and both ACE and KA Weapons Pack 4 do 7.62 NATO. So, the ammo is out there to use. To have buck shot, slugs, grenades, or 50 Beowulf underslung on a gun that can also do both HV marksman shooting and subsonic rounds would be very useful. None of these would probably be necessary if there was any legit subsonic 5.56 ammo for ACE, though. Tried like heck to find some for your mod, but still no luck.
But in short, the ACE Medical system also has to content with various and vastly different mods. So mods upon mods will always have funky problems like that occuring.
Also, the .50 is doing just fine against vehicle weakpoints. Weve used it to great effect.
The new AAS (advance AI system) mod I just added to replace Vcom made them much more interesting without me auto spamming grenades, but oddly they're now shooting center mass more at point blank even when I'm down, even if that doesn't take me out, which is making this situation weirder.
ACE 'location damage', as you call it, is amazing... the only way to get good damage modeling in Arma 3.
The real use of the 115 on our end is anti armour and anti material. Weve had so many situations where we saved up an AT4 to track a BMP/Bradley instead of wasting it on a BRDM/Stryker, due to the usage of type 115's 50 cal.