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Rapporter et oversættelsesproblem
Glad to read that this guide is still usefull and will help to build your own modded game.
Have fun!
For simple buildings and add-ons you may try # II/2 Flesh on the bones.
Argh...400+ sounds quite overwhelming. Sort outdated ones out in first place and you'll end up with ~100 possibly. As posted above, if you are following this guide, you should be able to get a stable game in 99%. There are always mods, that produce incompatibility with the one other mod you defenitely don't want to cut out. Then you might want to get used to Irony Mod Manager tool to include all your desired mods into one single self produced mixed mod. No matter what, every PDX patch might kill your efforts or you have to play downgraded version. Last but not least, I managed to have a nearly stable modded game with ~200 mods, but needed a lot of testing first. Have fun!
I would place submods right after their required mods and in the same section, possible compatibility patches as needed after the whole complex,. Section # X/10 is ment for general patches and not according to specific mods.
Crisis mods depend, some worked great for me at #II/2 when they fire late-game and bring in special species or empires, while more complex crisis mods would be mostly at # VIII/8 or # IX/9. Always depends on what areas the crisis mod alters, but in general I'd go for # IX/9, so they could overwrite other mods.