Company of Heroes 2

Company of Heroes 2

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Maps for Spearhead and Wikinger
   
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Description
Briefly:
If you DO NOT like maps with bridges or narrow corridors, then my maps are created for you.
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Maps parameters:
1) Classic number of strategic points (10TP-2MP-2FP-3VP)
2) Classic location of strategic points (Two tie points, MP-FP-VP are located in the center)
3) The maps are completely flat apart from streams, swamps, lakes and rivers
4) There are no maps with three narrow passages. There is always room for tactical maneuver
5) Increased the number of "Yellow" cover
6) Capture points are in "Gray" and occasionally "Red" cover
7) American bunkers in the bases are deployed to the front line
8) Added a lot of passages in fences, walls and forest belts
9) Added small buildings for forward HeadQuarters and infiltration
10) Most maps are large (relative to vanilla). Be sure to use the forward HeadQuarters!
11) Removed damaged military vehicles
12) All bunkers on the base do NOT protect the nearest points
13) All (territorial/munitions/fuel) points have an average income
14) Many small changes unique to individual maps!
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Comments and reasons for some of the changes:
3.1) Because in CoH2 there is no "Line of Sight (LoS) ​​blockers" and "Shot blocker" mechanic from elevation changes. (These mechanics were added to CoH3)
You probably noticed that on some maps your cannons fired senselessly at the mountains and ledges behind which your enemies are located, in which it was impossible to get into and see the cannons from the foreshortening. Or the opposite situation - when your cannon is standing on a mountain and senselessly shoots directly underneath itself, trying to hit enemy units that cannot be hit from a given angle. This will not happen on flat maps.
3.2) All shots from small-bore weapons sometimes can pierce the ground, mountains and concrete! And at the same time, to suppress the infantry into which it was generally impossible to get from the angle of firing small-caliber weapons. This will not happen on flat maps.
3.3) The infantry cannot throw ordinary grenades on a hill, but this is not said anywhere about it. This will not happen on flat maps.
3.4) Airplanes fly too strangely and poorly aim on maps with elevation differences.
3.5) PC performance is higher on flat maps.
3.6) On maps with sharp elevation changes, the vehicle behaves strangely and has an increased chance of starting to rotate on its axis.
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8.1) The infantry will now have MUCH more adequate escape routes.
8.2) Now you don't need to jump over fences every 30 seconds.
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9.1) This is done in order to make it possible to build a forward base for each player regardless of the map. The building is very fragile, so it makes no sense to use it as a bunker.
9.2) It also allows you to play through infiltration regardless of the map.
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11.1) So that it cannot be disassembled for resources or restored
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13) The game has three varieties for (territorial/munitions/fuel) points: low, medium and high income points. Since my maps have a standard number of points (10TP-2MP-2FP-3VP), all points have a standard (medium) income.
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Planned for most maps: adding a large number of "Yellow" covers, adding a small amount of "Green" covers, adding objects to the edges of maps.
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Although maps are intended for mods, they are quite playable in vanilla.
Feel free to suggest a map for rework.
Special thanks to the creators of the original maps!
Items (19)
(2) Amilly Fields - Special for Spearhead and Wikinger
Created by Deviant
Создатель оригинальной карты - WUFF Список изменений: 1) Карта увеличена на 15% 2) Стратегические точки конвертируются. 3) Изменены стартовые позиции. 4) Зоны заражения обнаруживаются в чехле «Сером». 5) Бункерные базы не поддерживают популярные точки. 6) ...
(2) Molenweg - Special for Spearhead and Wikinger
Created by Deviant
The original map was created by Rickie Rifle List of changes: 1) The map has been expanded by 25% 2) Strategic points have been moved 3) Starting positions have been changed 4) Removed damaged military vehicles 5) All capture zones are "Gray" cover 6) USA ...
(4) Luv-nest Castle - Special for Spearhead and Wikinger (Light)
Created by Deviant
The creators of the original map: Stahlhagel List of changes: 1) The map has been expanded by 20% 2) Elevation differences have been removed 3) Slightly corrected territorial areas 4) Standard rally point has been added 5) Increased the amount of "Yellow" ...
(4) Belgorod - Special for Spearhead and Wikinger
Created by Deviant
The creators of the original: Scotch, Lucky and Rosbone List of changes: 1) The map has been expanded by 20% 2) Elevation differences have been removed 3) Removed unbreakable concrete 4) Strategic points have been moved 5) Starting positions have been chan...
(4) Le Mage - Special for Spearhead and Wikinger
Created by Deviant
The original map was created by Rickie Rifle List of changes: 1) The map has been expanded by 25% 2) Strategic points have been moved 3) Starting positions have been changed 4) Damaged vehicles have been removed 5) All capture zones are "Gray" cover 6) Inc...
(4) Rails and Metal - Special for Spearhead and Wikinger
Created by Deviant
Modified vanilla map List of changes: 1) The map has been expanded by 10% 2) Elevation differences have been removed 3) Strategic points have been moved 4) Starting positions have been changed 5) Removed damaged military vehicles 6) All capture zones are "...
(6) Essen Steelworks - Special for Spearhead and Wikinger
Created by Deviant
Modified vanilla map List of changes: 1) Map increased by 15% 2) Elevation differences have been removed 3) Strategic points have been moved 4) Starting positions have been changed 5) All capture zones are "Gray" cover 6) Increased the amount of "Yellow" c...
(6) Lienne Forest - Special for Spearhead and Wikinger
Created by Deviant
Modified vanilla map List of changes: 1) The map has been expanded by 20% 2) Elevation differences have been removed 3) Strategic points have been moved 4) Starting positions have been changed 5) Standard rally point has been added 6) All capture zones are...
(6) Forest - Special for Spearhead and Wikinger
Created by Deviant
Modified vanilla map List of changes: 1) The map has been expanded by 10% 2) Removed elevation differences 3) Added a lot of destructible LOS bushes 4) Strategic points have been moved 5) Starting positions have been changed 6) Removed damaged military veh...
(6) Steppes - Special for Spearhead and Wikinger
Created by Deviant
Modified vanilla map List of changes: 1) The map has been expanded by 10% 2) Removed elevation differences 3) Strategic points have been moved 4) Starting positions have been changed 5) Removed damaged military vehicles 6) All capture zones are "Gray" cove...
(6) Downtown - Special for Spearhead and Wikinger (Light)
Created by Deviant
The creators of the original map: TheSphinx List of changes: 1) The map has been expanded by 10% 2) Elevation differences have been removed 3) Slightly corrected territorial areas 4) Fog removed 5) Standard rally point has been added 6) Removed indestructi...
(8) Russian Fields - Special for Spearhead and Wikinger
Created by Deviant
The creators of the original map: xxCOMPANY OF COWARDSxx List of changes: 1) The map has been expanded by 25% 2) Elevation differences have been removed 3) Strategic points have been moved 4) Removed radar points and repair points 5) Starting positions cha...
(8) Pinsk Marshes - Special for Spearhead and Wikinger
Created by Deviant
Original Map Creator - O'Field List of changes: 1) The map has been expanded by 10% 2) Elevation differences have been removed 3) Strategic points have been moved 4) Starting positions have been changed 5) Removed viscous swamp 6) Damaged vehicles have bee...
(8) Road to Arnhem - Special for Spearhead and Wikinger
Created by Deviant
Modified vanilla map List of changes: 1) Elevation differences have been removed 2) Strategic points have been moved 3) Starting positions have been changed 4) USA bunkers facing the front 5) Removed light fog 6) Added buildings for forward HQ / saboteurs ...
(8) Olive Groves - Special for Spearhead and Wikinger
Created by Deviant
The creators of the original map: xxCOMPANY OF COWARDSxx, xESPxSphinx List of changes: 1) The map has been expanded by 25% 2) Strategic points have been moved 3) Starting positions changed 4) The capture zones are in the "gray" cover 5) Added buildings for...
(8) Hamminkeln - Special for Spearhead and Wikinger
Created by Deviant
Original Map Creator - Lord Rommel List of changes: 1) The map has been expanded by 20% 2) Elevation differences have been removed 3) Strategic points have been moved 4) Starting positions have been changed 5) Damaged vehicles have been removed 6) All capt...
(8) River and Rails - Special for Spearhead and Wikinger
Created by Deviant
Important information: 1) The map is large. Effective on it: forward HQ, sabaters, parachutists and light armored vehicles with the ability to replenish squads. 2) The passage of armored vehicles into the forest and the city is possible only through the br...
(8) Polina Farms - Special for Spearhead and Wikinger
Created by Deviant
Original Map Creator - Kermit List of changes: 1) Map expanded by 5% 2) Removed elevation differences 3) Starting positions changed 4) Territorial points are moved 5) The capture zones are in the "gray" cover 6) Added rally points 7) American bunkers turne...
(8) Juggernaught - Special for Spearhead and Wikinger
Created by Deviant
Creator of the original map - UKVAULTMAN List of changes: 1) Elevation differences have been removed 2) Strategic points have been moved 3) Starting positions have been changed 4) Removed damaged armored vehicles 5) USA bunkers facing the front 6) Added bu...