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An idea is to not have them increase radius per tier, but instead have each grenade launcher shoot more than 1 grenade per turn. So reduce the action cost as they improve.
Tier 1 - throws 1 grenade that cost 1 action turn ending
Tier 2 - throws 1 grenade that cost 1 action - not turn ending - but only used 1 grenade per turn (can shoot after, can run, hunker down, etc)
tier 3 - throws 1 grenade, 1 turn, any action after (can used second action to throw another grenade)
- All grenade launchers grant +1 to explosion radius (no more scaling based on item tier)
- Beam grenade launcher is now available from the start when using Debug Mode
Also, when playing with Superior Explosives, I found that the radius of explosion was getting a little bit silly with tier 3 grenades and launchers..
On the other hand, I agree that it makes the launchers a little bit underwhelming.. Maybe the better compromise would be to grant them +1 explosion range across all tiers (no scaling with tiers).