Rivals of Aether

Rivals of Aether

753 ratings
Sonic
3
8
3
2
   
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File Size
Posted
Updated
2.719 MB
13 Nov, 2020 @ 6:42am
14 Apr, 2023 @ 6:03pm
12 Change Notes ( view )

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Sonic

In 1 collection by Muno
Muno's Rivals Mods
33 items
Description
Sonic joins the world of Rivals!

This time, he's got the power of Wisps on his side - after use, they leave behind Wisp Capsules, which you can hit into enemies OR use to chain Specials together! He can also use techniques like the Spin Dash, Drop Dash, and all three Elemental Shields.

Check out the Muno's Works collection for socials, Discord, Patreon, and (most importantly) more cool mods.
109 Comments
All-Father 20 Sep @ 2:01pm 
WE NEED SONIC EXE








RIGHT NOW


































why are you scrolling?
Elenora Eevee 7 May @ 1:24am 
this looks great, but why is it classic sonic with the wisps?
ToadYT 4 Jan @ 10:51am 
it would be very cool if someone ported this to fraymakers or mugen
linkydoki 26 Sep, 2023 @ 6:42am 
i will never forget seeing the name of this character be temporarily changed to santiago
Monika 23 Sep, 2023 @ 6:06pm 
Santiago!?
Aperson 23 Sep, 2023 @ 5:15am 
Sonic? This is Santiago.
404_coffee.exe 23 Aug, 2023 @ 4:24pm 
Now this is a fun sonic
NoneYaBuissness 27 May, 2023 @ 9:09am 
This is really good. I love how his entire moveset isn't spindash, I wonder who did that? I feel like he was designed a bit funny tho because he kinda relies a lot on items rather than an actual fighting moveset. Still good to see these items and wisps being recognized tho!
sivsivus 30 Apr, 2023 @ 11:07am 
can you make this sonic compatible with the final smash buddy please and be my friend i really like your content in roa
THE GaYmer ! 5 Jan, 2023 @ 6:39pm 
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object cs_playercursor_obj:

second index out of bounds request 0,20 maximum size is 1
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_is_valid_color (line 26)
called from - gml_Script_update_char_color (line 130)
called from - gml_Object_cs_playercursor_obj_Step_0 (line 1078)