Railroad Corporation

Railroad Corporation

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Mi-Anakka
   
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Tags: Land, Scenario
File Size
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7.325 MB
12 Nov, 2020 @ 9:20pm
18 Nov, 2020 @ 11:11am
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Mi-Anakka

Description
Set in Taylor Anderson's "Destroyermen" timeline: It's 1942 and in the midst of the chaos of the Second Battle of the Java Sea you and 2 destroyers, USS Walker and USS Mahon, take shelter in a bazaar squall that nearly destroys you while attempting to elude the Japanese battlecruiser IJN Amagi. You emerge on a parallel Earth, where the Chixalub Meteor apparently missed the Yucatan, and encounter the Mi-Anakka - a peaceful, primitive yet clever race of bipedal mammals your science officer labels "Lemurians" (for their resemblance to their probable ancestors, Madagascar lemurs). They are locked in a life-or-death struggle with the Grik - savage bipedal saurians presumably descended from dromaeosaurids (such as Velociraptors). The Lemurians, or 'Cats as the men have affectionately named them, have retreated to the East Indies over the centuries of conflict and have several thriving cities there. Their respite will be short-lived, however, as word has reached them that the Grik are searching for them in earnest to finish them off. It's only a matter of time before they are found, and you and your crew must prepare them for the battles to come. You will need to introduce modern manufacturing and transportation techniques to this pre-steam level civilization for them to survive.
6 Comments
Lord Bludgeon  [author] 18 Nov, 2020 @ 6:51pm 
All good points. Didn't really think it through that far, I was just bumping around figuring out how the Editor works. It seems to me there's a function of reward for completing contracts... as I have time I will probably scale down the contract quantity demands, increase their frequency, and attach $$$ rewards to them. It's a work in progress.

I went bankrupt the first time I played it.

Your feedback is appreciated, though, thank you. :steamhappy:
gardlt 18 Nov, 2020 @ 12:26pm 
IIRC, there is a "sandbox" setting if you wanted to try that.

The "demand" that a contract in city hall provides doesn't pay you anything. I suppose you can keep industries pumping for insane growth, but idk what else it's good for* in this case as Clothes, Weapons, and Kerosene demands never disappear in the larger city sizes. The ones that do are Grain, Logs, Coal, Lumber and Paper.

Maybe this map is supposed to be an insane growth exercise?

*I haven't had time for a serious growth experiment in this game. Does the consumption rate go up in really large cities? idk. If you so that can be useful for profits.
Lord Bludgeon  [author] 18 Nov, 2020 @ 11:12am 
Found it. there's a choice of buildings in each city to target supply requisitions. I had it set to "Office" instead of "City Hall. Should show up now. :D
Lord Bludgeon  [author] 18 Nov, 2020 @ 11:06am 
Still looking... the Kerosene and Weapons show up on the Office's demands, not City Hall's. Hmmm...
Lord Bludgeon  [author] 15 Nov, 2020 @ 3:33pm 
It's meant to be an endless map... That's as high as it would go. Not a big fan of their tendency to just stop demand in the middle of a map. Pardon the bug, this is my first map and I've actually not gotten as far as the Kerosene yet. Will look into it, thanks! :steamhappy:
gardlt 14 Nov, 2020 @ 10:37pm 
Wow, 9999 loads is a lot!

I started the map, but I didn't even have a chance because of an apparent bug. The contracts for Weapons and Kerosene are attached to the railway office in Baalpkan instead of the City Hall. I can't find a way to make my trains unload at the railway office.