Left 4 Dead 2

Left 4 Dead 2

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Weapon Script for Benelli M4 Super 90 (Tactical Shotgun)
   
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Game Content: Weapons, Scripts
Weapons: Shotgun
File Size
Posted
Updated
136.627 KB
9 Nov, 2020 @ 2:15pm
11 Jan, 2022 @ 3:48pm
11 Change Notes ( view )

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Weapon Script for Benelli M4 Super 90 (Tactical Shotgun)

In 1 collection by Nate
L4D2 "Realistic" Custom Weapon Scripts
185 items
Description
Weapon Script for Tigg's HQ Benelli M4 Super 90 on arby26's animations: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1848261684.

And this is the matching HUD icon: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2282209835.

Modified weapon stats are in the picture. Find up-to-date stats on all scripts in this convenient Google Spreadsheet: https://docs.google.com/spreadsheets/d/1hn2ELPDXtpCPwgMsQv3zrGIPY_5OIn9e2kmqb7CEfgI/

*** About Weapon Scripts ***
Scripts aim to match as close to real world specs as feasible. Exotic weapons (like those from other games) may have some liberties taken.

Adjustments include weight, recoil/spread, magazine size, rate of fire, effective range/falloff range, AI preference, and penetration depth/stats.

Damage, rate of fire, and player movement speed may be adjusted up or down.

To keep in line with vanilla gameplay and prevent OP, damage is adjusted accordingly:
  • Damage adjusted up/down (typically up) when needed to keep in tune with the original game stats.
  • Damage per magazine is favored over DPS, since rate of fire changes make DPS incomparable to vanilla.
IE: Silenced Uzi has 50 round/mag at X damage. When magazine capacity is lowered to match the Honey Badger's, damage is adjusted up to match the vanilla's damage per *magazine* as Honey Badger's rate of fire adjustment against vanilla makes DPS comparisons invalid.

Please report any issues on my profile page. Thanks!

If you'd like a HUD icon and/or weapons script for any of your favorite weapons, please request one in the comments of my guide here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2303626211.
5 Comments
Epona 7 Aug @ 4:46pm 
I'm always looking for ways to shake up gameplay, so when I get new weapon skins I feel like the weapons should behave differently too.

I love your weapon scripts because none of them are ridiculous, I've done some myself but redoing every weapon all the time is a chore. I love that they feel different to vanilla (in an attempt to make them closer to the weapon you're referencing) but the overall damage per mag stays around the same for all of them. It lets you shake up any of the other variables and fine tune the damage to match, even if the DPS may go up, the effective damage you put out before you have to stop shooting is always about the same.

With that said, you say these things in the description, I just really like these and wanted to give you props for doing so many.
Nate  [author] 24 Dec, 2023 @ 11:34am 
@Mark
Probably not without learning vscript, which is low on my list of priorities at the moment. Could probably smash some stuff together by ripping stuff from other weapon types but it would lose important properties of the shotgun ammo type. So not at the moment.
Market Pluh 24 Dec, 2023 @ 1:02am 
can you make a mag-fed autoshotgun script?
Nate  [author] 8 Sep, 2023 @ 10:07pm 
@NAREKO
Thanks, I guess? I'm not sure what you're driving at here you've given no context...
NAREKO 1 Sep, 2023 @ 2:48am 
The design of the Expedite 12 is inspired by the real-life Benelli M4 Super 90, a well-known and reliable shotgun in the real world, ensuring its efficiency and power in the virtual battlefield.
(from gamechampions)