Ring of Pain

Ring of Pain

135 ratings
Rooms Catalogue
By orian34
Many rooms to choose from, to know where to come.
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A Careful Maneuvre
Color: Orange
Danger: High
Loot: Moderate

Filled with firebeads, firehives and their huge counterparts, there are little safe places, and you'll have to make use of your best strategy skills to survive. Often there will be up to two scroungers trying to flee.

The loot, stats, free souls and globally low danger from combat makes it a great room to explore, but be very careful because a single mistake can lead to an explosion to the face and the end of the run.
Ambush
Color: Blue
Danger: High
Loot: Moderate

This is a very simple room: kill around 5 monsters and obtain one treasure.

The difficulty of the monsters and treasure obtained varies depending on which area you're in, making it harder but more rewarding the further you are.

Be well prepared for this place, because there is no escape if you can't beat them. Extra cards effects are especially dangerous.
Overwhelm
Color: Lime
Danger: High
Loot: Moderate

Aptly named, as soon as you enter the room, you will be facing a barrage of bilebags, one leaking bilebag and several poisonbeads. Make good use of the shuffle crystals to have a hope of survival.

Very deadly room, but contains good loot.
Reckless
Color: Red
Danger: High
Loot: Moderate

Easily one of the most dangerous rooms, it will always contain 3 Crooked Loombirds(including a stronger one). Truly worth its name, this room is only for the bravest and most reckless, can you escape the hunt with some treasures?

It is recommend not to enter this room unless you're sure of what you're doing. Calculate each move precisely, as being chased is no joke.
Volatile
Color: Red
Danger: Medium
Loot: Moderate

Composed mainly of firebeads and shuffle crystals, it's a fairly simple room that shouldn't be particularly difficult to handle.

Very useful to gain effortless souls.
?
Color: ?
Danger: ?
Loot: ?

Speak your mind, to your mind.
Reprieve
Color: Yellow
Danger: None
Loot: Scarce

It will always have Owl, as well as around 3 potions, often cursed, and 0-2 cursed stats.

This room is perfect to ensure safe proceedings, potentially coming out with stats or health.

Killing Owl can benefit you if needed. Reducing the max health for the boss fight, as well as locking you on the Owl fight at the end.
Fountain of Life
Color: Teal
Danger: None
Loot: Empty

These rooms only contain a shrine of life, which can be used to refill a medium amount of health(~9) at the cost of one max health.

It is quite rare to have a need to use them, but sometimes circumstances will make it useful.
Shrine of Neglect
Color: Teal
Danger: None
Loot: Rich

You have to trade random stats and have a chance to obtain a free item, it takes 1 stat per use and can take health.

After using it, it has a chance to dry up and give the Bloodstone. Which is by far the strongest gem so if you can spare some stats, get it.

Shrine of Sacrifice
Color: Teal
Danger: None
Loot: Rich

The sacrificial shrine will take 3 of your current health and give you 4-7 souls in return. Occasionally providing a free item, it can give even up to 5+ items with luck.

After using it, it has a chance to dry up and give the Choker. If you have health, continue until it does.
Wishful
Color: Teal
Danger: None
Loot: Rich(?)

This room has a full guide for itself. Read it here.

Take it every time you can. Stats are great and unlocks are needed.
Patience
Color: Teal
Danger: Low
Loot: Moderate

This room is free loot, with almost no danger to it... as long as you don't get greedy. It is the number one killer for players who didn't pay attention.

As you enter, you will be presented with 2 paths, the opposite end of the room having the exit and 2 Stoneshifters slumbering. The number above their head indicates how many moves before they awaken and crush you mercilessly.

You goal is to look at and choose the path with the most loot, then every turn either take/kill/discard or skip the cards in that path to be constantly moving towards the exit.

If you don't get greedy, you'll never die here and take your spoils away safely.
Crossroads
Color: Purple
Danger: None
Loot: Empty

This is the best room you can find, because it isn't actually a room, but a choice for several rooms.

You can get 2-4 room exits to choose from and get the most appropriate one. Also counts as an additional room for jars.

Chills
Color: Light Blue
Danger: Medium
Loot: Rich

The den of ice beasts with an Ancient Ice Beast, a moderately difficult room which proves really dangerous if you freeze them by mistake.
Positioned to Strike
Color: Orange
Danger: Medium
Loot: Rich

A tricky room that forces you to play around your position, chased by a crippling Breathless Snare and several Shellbacks forcing you to move around.

This potentially deadly combination will be tough if you don't prepare and move accordingly.
Aggression
Color: Magenta
Danger: High
Loot: Rich

The nest of angry gnashers, be careful as one will be chasing you relentlessly while smaller ones periodically attack if you try to get close. The big one can be used to clear the ring using collateral damage.
A Quick Approach
Color: Red
Danger: Medium
Loot: Moderate

An apparently simple rooms, but the truth is there are Lunging Spines laying in ambush to stab you! Step away or go in front, but never stay in their range or you might get hurt badly.
Burial Grounds
Color: Gray
Danger: Low
Loot: Scarce(?)

Not a dangerous place, despite having both Poisonbeads and Plague Bearer due to the large amount of graves allowing free mobility.

There isn't a huge amount of loot, but if you're feeling adventurous or have a lot of health to spare, the graves are worth a dig for souls.

Absolute priority if you have the Shovel, to dig out the Bone Pearls.
Companions
Color: Green
Danger: None(?)
Loot: Scarce(?)

Filled with only frogs, dogs and potions, a perfect respite.

Rarely will have Sam in it, if you accept his quest, slaughter all the critters and talk to him again to obtain the Fur Coat. Hurting him won't fail the quest, although he will not accept it if you pat or friend them.

If you come back while wearing the Fur Coat and you slaughter once again the whole room, a hound mini boss will spawn. Tough fight yielding the Hello Friend spellbook(and souls).
Instability
Color: Brown
Danger: High
Loot: Moderate

Likely the most dangerous room if you have low health, it is filled with monsters and also contains a Shrieker that will do room-wide damage every 3 turns.

If you aren't able to survive for long, try to escape as soon as you can with some loot. Make use of the shockwaves to take down the frail and deadly monsters, and exploders.

Perfect to obtain a lot of souls without fighting.
Embracing Chaos
Color: Pink
Danger: Medium
Loot: Moderate

Probably the most fun and nonsensical room, it has many monsters of varied strengths and some loot. The trick is that every turn a monster will evolve or devolve.

The best way to tackle this room is by quickly killing the weak monsters to prevent them from becoming threats, while the bigger ones should devolve into weak monsters.

A monster cannot transform again, and newly spawned ones will try to.
Dark for Days
Color: Brown
Danger: High
Loot: Lost

This room is fairly rare thankfully, because it's hard to want to take it. It will make you skip 2 floors, and that's it.

But you lose two floors' worth of loot, souls and stats, all to gain some time. Can be taken to add challenge.
Ravaged
Color: Green
Danger: None
Loot: Rich

Sam is back, but severely wounded... The room is free of danger, full of free low tier treasures. Hard to say no when this door appears.

Killing Sam gives the Tiny Crown.
Separation
Color: Dust
Danger: Low
Loot: Rich

A fairly easy room with no mean trick. Basic monsters and supplies as well as 2 rock beings. The extreme rarity is well worth the reward.

Removing all cards between the two will reward you with the Bludgeon.
7 Comments
skippysonics 20 Dec, 2021 @ 9:47pm 
I've avoided looking anything up on this game till now as I was really hooked from the start and love puzzling things out, but after again attempting a dark ending I finally figured at 200 hours it's time to get some help.

A SHOVEL... of COURSE that's why you can get a shovel in the game. The Burial Grounds were driving me crazy since I had once dug up something and I figured they really wouldn't make that all just be luck since it never happened again. I swear I spent a lot of games trying to figure out if there was some code in the symbols and shapes of the gravestones (also thought that might explain the souls/damage they give). I think I sometimes overthink things a bit.

Also, for some reason I had gotten it in my head never to attack the "friendlies" even once I became powerful enough to pull it off. So thanks for this very helpful room guide cause I think this game has one of the most addictive game loops I've played in a LONG time.
Adamas, God of Prominence Poker 9 Jun, 2021 @ 2:37pm 
Chills and Positioned striked are definitely rich and not moderate.
秋雨伴枕眠 6 Mar, 2021 @ 1:47am 
It's very useful
Brown Buns 4 Dec, 2020 @ 6:38am 
I was wondering where the shreiker was, because when i (rarely) went to the instability room, i left out of fear, and the large ring of monsters prevented me from noticing the name of the stomping monster in the back.
Smokin' 1 Dec, 2020 @ 12:53am 
Actually failed to make that connection--thanks so much man!
orian34  [author] 30 Nov, 2020 @ 4:40am 
You need to specifically pacify rot hounds, so early floors are best. Otherwise Embracing Chaos often has them(due to the mechanic). Aim for the shadows ending, as they have a chance to appear as well.
Smokin' 30 Nov, 2020 @ 4:34am 
Appreciate the in depth guides a ton! Any tips to complete the dog pacifying challenge? Have everything else done and I'm at 6/25. Annoying that companion rooms with the HoD don't seem to count