Arma 3
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Random Minefields
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Data Type: Mod
Mod Type: Editor Extension
File Size
Posted
Updated
14.079 KB
7 Nov, 2020 @ 11:16am
31 Mar, 2021 @ 6:06am
8 Change Notes ( view )

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Random Minefields

In 1 collection by St3p43n
The Graveyard Shift Mods
3 items
Description
A placeable module designed to generate random minefields.

Module Function:
Generates minefields of randomised size (Radius 50 - 250 meters).
Avoids generation in Villages, Towns and Cities.
Number of mines spawned proportional to area covered.
Minefields will generate a random mix of APERS, Bounding APERS and AT mines.

To Use:
In 3den editor under the '(F5) Systems' tab find the module ('St3's Random Minefields') in the category 'TGS Modules'.
Place it on the map. Double click the module and adjust number of minefields. (default is 5 this is extremely low).

Optional:
Double click the module,
Under the heading 'System Specific' there are check boxes for enabling the module and enabling the markers.
(Module) Synchronise triggers for safe zones!
(Script) Name a trigger "Base" for a safe zone!
31 Comments
I am not sure where this script version is.
St3p43n  [author] 13 Sep @ 2:45pm 
If you use the script version in the package you should be able to set whatever you want.
Not expecting a yes but could you add the ability for us to use modded mines?
Hobs 16 Jun @ 11:31pm 
Great, thank you very much!
St3p43n  [author] 16 Jun @ 12:38pm 
Just had a look through my script and i believe if you have 'pls work true' it just means on that pass of finding a suitable place to put a minefield it has found a good spot.

" if(true in _inBase) then {_goodspot = false} else {_goodspot = true};
systemChat ("pls work " + str(_goodspot ));
"
If you're in debug you would see red rings on the map otherwise nothing.
Hobs 15 Jun @ 7:06am 
Hello! I've got an issue where the module is giving an error, 'pls work true' after launching a multiplayer game from the editor and while in the map screen. I've tried bypassing this with the script as an alternative, however, the minefields do not spawn and the code stalls on the map screen. Do you happen to have a recommendation of how to get around this issue?
Nullified 24 Jul, 2022 @ 10:32am 
Hey bud, may I use and upload your script full credits of course? I've simply made changed to the type of mines, type being punji traps, and other types? for unsung and fire DLC? with your permisssion?
St3p43n  [author] 31 Mar, 2021 @ 6:07am 
Fixed everything i borked up.
Stonehouse ☠ 8 Feb, 2021 @ 10:50pm 
Excellent! thank you
St3p43n  [author] 8 Feb, 2021 @ 8:54pm 
I have finally gotten around to adding safe zones!