Left 4 Dead 2

Left 4 Dead 2

852 ratings
Beyond Dead (V6)
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Game Content: Campaigns
Game Modes: Co-op, Versus, Survival
File Size
Posted
Updated
370.953 MB
6 Nov, 2020 @ 5:44pm
29 Nov, 2022 @ 11:37am
13 Change Notes ( view )

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Beyond Dead (V6)

In 3 collections by Evil
ThePaleOne's Workshop stuff
20 items
Unholy Ground story items
5 items
Evil's campaigns and maps
21 items
Description
-Welcome to Deadsville-

They thought they had escaped once they boarded the helicopter and took to the air. Until a large object struck the side of the helicopter. Was it a tank rock? No, it couldn't have been. The answer was quickly revealed as the momentum of the impact turned the helicopter to reveal that Malphas had returned. As they began to return fire, another impact sent the helicopter into a hopeless spin towards the ground. (:boom:)
Now they are beyond life. But also beyond death. They have been shackled to the roles of servants to the demon Malphas. And now they must find a means of resurrection before their souls are enslaved to Malphas eternally.

* Modes: Coop, versus, survival
* Compatible with Right 2 Live's Half Dead modes

This is part 3 of a 3 campaign story.
Part 1 - 'A Forgotten Place' https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2122207969
Part 2 - 'Unholy Ground': https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1501941299
Popular Discussions View All (1)
0
6 Nov, 2020 @ 6:10pm
PINNED: V6 Info (Obelisk)
Evil
163 Comments
nyakumi 19 Nov @ 6:40am 
greatest dark map
Machete 28 Oct @ 2:55pm 
Shit map. Its way too dark.
夜耶 21 Oct @ 6:35am 
good!
裤裆冒火U熊加我 18 Oct @ 12:00am 
阴间,各种意义上的阴间,但是我喜欢
RevOvlov 16 Oct @ 11:26am 
AWESOME!!!
suusan 10 Oct @ 12:02pm 
8/10 非常非常好的地图,地图设计上很充分体现了地狱的场景,最后的撤离也很有创意,可能唯一的缺点就是有点难吧,不过还是很不错的地图
8/10 Very, very good map. The map design fully reflects the scene of hell. The final evacuation is also very creative. Maybe the only drawback is that it is a bit difficult. But it is still a very good map.
Evil  [author] 29 Sep @ 9:21am 
Wish Steam would actually show me comments when I receive them. I only saw your guy's comments because I was joking about the guy who commented below you. Anyways, your comments are very inciteful. I will look into what's going on with the boss when I have some time. It's interesting you mention the boss gets soft locked in Unholy Ground too, that one was my first campaign and has some weird stuff going on because of my lack of understanding of hammer editor but the boss likely has the same oversight in both campaigns.
Evil  [author] 29 Sep @ 9:21am 
I definitely see what you're saying about the tank arena, I'm not quite sure what I can do about that. I could make it save a local script file once a certain amount of tanks have been killed but this would always trigger once the file is created. Meaning it would only ever spawn 10 tanks instead of the expected 20, but I think most people would be fine with this.

I really appreciate the level headed responses you guys gave. Most people tend to overlook that it's one person making most campaigns and just expect every aspect to be perfection. Except for Unholy Ground, that one deserves all the slack it gets. I need to fix that campaign at some point.
Captain Kratine 23 Aug @ 11:58am 
played most of your campaings, this was the worst one so far
the map design is unique, the feeling of dark almosphere and cramped hallway make it way better
but there was 2 map where the survivor forced to hold a position and gunning down horde of tank is pretty boring, meaning everytime we fail the map, we have to do the whole thing again
the boss toss random witches along with the "server lag amount or zombie" also make the fight really annoying to play against
on the map with the fire road, the road is invisible and tank are chasing your @ss, if an allied get incap, either kill them or he gonna drag everyone with you becuz "you dont know the safehouse doesnt have a door"
and the soft-lock on finale, after activate the rescue, notthing happen, or zombie stopped spawning after the first couple of tank and we cant progress, took many attemp and still the same problem
idealy a decent map, still have alot of fun playing the map since we didnt encounter any crash, which is a huge plus
Táiga Rivers 22 Aug @ 3:12pm 
Although at first, your campaigns was making me frustrated, I actually started to like the atmosphere you created in them, especially after playing tons upon tons of common-looking maps. Thank you, Evil, for creating these campaigns that gave me and my friends both negative and positive emotions. No matter how much frustrated I was at first, emotions are what we are playing videogames for, and even bad emotions (to an adequate extent, of course) are not always a bad thing :reheart:
(re-posted the comment: edited a few errors…)