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8/10 Very, very good map. The map design fully reflects the scene of hell. The final evacuation is also very creative. Maybe the only drawback is that it is a bit difficult. But it is still a very good map.
I really appreciate the level headed responses you guys gave. Most people tend to overlook that it's one person making most campaigns and just expect every aspect to be perfection. Except for Unholy Ground, that one deserves all the slack it gets. I need to fix that campaign at some point.
the map design is unique, the feeling of dark almosphere and cramped hallway make it way better
but there was 2 map where the survivor forced to hold a position and gunning down horde of tank is pretty boring, meaning everytime we fail the map, we have to do the whole thing again
the boss toss random witches along with the "server lag amount or zombie" also make the fight really annoying to play against
on the map with the fire road, the road is invisible and tank are chasing your @ss, if an allied get incap, either kill them or he gonna drag everyone with you becuz "you dont know the safehouse doesnt have a door"
and the soft-lock on finale, after activate the rescue, notthing happen, or zombie stopped spawning after the first couple of tank and we cant progress, took many attemp and still the same problem
idealy a decent map, still have alot of fun playing the map since we didnt encounter any crash, which is a huge plus
(re-posted the comment: edited a few errors…)