RimWorld

RimWorld

494 ratings
Clothing Sorter
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
364.099 KB
2 Nov, 2020 @ 1:08pm
16 Jul @ 8:36am
37 Change Notes ( view )

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Clothing Sorter

In 2 collections by Mlie
Developed by me
110 items
Sorting-mods
5 items
Description


A mod that sorts apparel based on various properties

  • Option to sort by layer
  • Option to sort by tech-level
  • Option to sort by mod-name
  • Option to sort by apparel tag
  • Option to combine layer-categories with the same name
  • Option to generate layer-categories for apparel that only occupy one layer
  • Options for subcategories based on armor-value and Psycic/Royalty-tagged apparel
  • Option for subcategories for Machanitors and other gear with special effects, thanks maarxx!
  • Option for subcategories for gender, based on the gender-tag in the apparel definition.
  • Option to set what armor-value apparel should be put in the armored category
  • A CE-multiplier option to fine tune the CE-armor calculation
  • Works with all apparel, modded and vanilla
  • Generates categories for custom apparel-layers
  • Safe to add/remove from saves
  • Verified to work with CE

Russian translation by Reiquard
Chinese translation by HawnHan
French translation by qux
Korean translation by isty2e

Keywords: Sort, filter, apparel, categories, layers

[discord.gg]
[github.com]

If you have any suggestion on more properties to sort on, leave a comment here or on the Discord-server!


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: layer categories
Popular Discussions View All (1)
0
16 Jun, 2022 @ 6:40am
MP Compatability
Drexl
228 Comments
Mlie  [author] 27 Aug @ 11:02am 
@Caramel So choose the sort by mod-option
Caramel 27 Aug @ 10:58am 
Can you add a whitelist mod to sort? This mod just smash all the clothes together. It's more difficult to manage clothes when I play with HAR and other mods (many mods). It's worse than when I don't use this mod.
DragonKing 9 Aug @ 11:27am 
Oh, that is annoying. I wonder why that is, since they require industrial tech research to be unlocked.

The game has no native medieval faction, so maybe this decision has something to do with equipment choices on raids and such. Still weird though, cause if I remember right, it would also mean that an actual medieval faction might spawn in with flak or vac suits, which would be odd.

I guess it would require a manual patch to adjust this, but I wonder if there might be unforeseen consequences in doing so.
Mlie  [author] 9 Aug @ 10:51am 
@DragonKing They are defined as Medieval in the game code, this mod just displays it.
DragonKing 8 Aug @ 5:29pm 
For me, some items like Flak jacket, Flak pants, Kid vacsuit, Vacsuit and Vacsuit helmet get categorized as medieval instead of the correct category, I can try to do some mod testing, but at least in my current setup, this happens even if the only toggle in the settings is to sort by tech level
Предплечье 6 Aug @ 9:52am 
Okay thank you
Mlie  [author] 6 Aug @ 9:34am 
@Предплечье I think this bug has been reported to rimsort, if not you should make a bug report
Предплечье 6 Aug @ 9:31am 
@daz_ian isn't placing this mod on top himself, this mod just places itself on top of harmony being the #1 mod in load order (I'm using Rimsort) and I have the exact same problem description as @daz_ian has but I haven't tried to boot the game yet
Mlie  [author] 4 Aug @ 10:09am 
@daz_ian This mod should not be loaded before rimworld or dlcs. Frankly no mods except harmony and performance mods should.
daz_ian 4 Aug @ 9:20am 
I've found that if this mod is loaded before ludeon.rimworld, it causes tribal pawns (except, it seems, for predefined ones) to have lowercase nicknames and last names, even if these are the only two loaded. Loading this after ludeon.rimworld fixes that. This affects new tribe but not new arrivals (e.g. crashlanded)

Easiest reproduction steps: with the mod list mlie.clothingsorter followed by ludeon.rimworld, start a lost tribe run and click through to character selection; the last names (and nicknames, if not the first name) will be lowercase (e.g. "Trobo 'leopard' cambreibil"). In the other order, they'll be properly uppercase.

Adding a rule to enforce this load order will cause RimSort to have a circular dependency when Cherry Picker https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3521312241 is also loaded: that mod specifies in about.xml that it's loaded after this one, and RimSort's community rules say Cherry Picker should be loaded before ludeon.rimworld.