Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Ex Tumbleweed SAR Vessel
   
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1.738 MB
1 Nov, 2020 @ 11:24am
19 Nov, 2020 @ 2:57am
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Ex Tumbleweed SAR Vessel

Description
This vehicle is a build based off PanLadzio's "Swift"
It started out life as an early version of his ship, however as I often do, I took the "cutting" torch to his creation and started cutting out some fluff several months ago to bring the cost down for campaign use.
It may not look as nice as the original Swift, but it is more affordable now.
Compared to his current version, this one has a medium sized engine rather than a large, I also redesigned the hull a little, as a result it looks a little less nice there, but has gained some speed and economy as a result of the modifications.
I also added a semi glitchy railing that is there mostly to prevent you from falling back in the sea when moving on the deck in bad weather.
The ship has also been optimized to stay as stable as possible in this version, as such it is no longer named Tumbleweed (Original design tended to roll over in the waves], but should you get to roll it over, it has a natural tendency to want to try to unroll itself as well.
From the base "Swift" the doors to the PAX area is bigger, and the wheelhouse is water tight, meaning should you find yourself rolling, you do not have to fear drowning.
It also features a bilge pump system for all compartments that can "hold" water, and access to the various compartments for repairs is also possible.
Worst compartment is the "Firefighting compartment" in the bow, however should there be a hole in the hull there, the boat can still maintain floatation even with that fully flooded.

Cost of purchase in the campaign is: 88769$
And the mass of it is: 8121
It has about an endurance of 40-45 minutes running at full throttle and doing approx 25 knot top speed.
It has a PAX cabin with seating for 12 passengers and 3 crew in the wheelhouse.
Beacon locator setup, radar, camera system for monitoring the passengers during driving, automatic transmission which is 2 gear setup plus reverse.

To get running bare minimums.
1: Enter Wheelhouse.
2: Turn on Fuel Pumps, Engine Power and then hit the starter.
3: Once engine is started the boat will be in neutral, hitting "1" key will engage it in drive and positive throttle will be forwards, negative throttle will make it go in reverse.

Notes:
Main engine does NOT charge the batteries, as a lot of power was lost running the generators, I opted to add a small engine as a generator that comes on automatically when battery hits 50% and shuts off automatically when at 100% (NJs script)
Bilge pump system is set to manual, but if you wish, you can edit my controller to go fully automatic on it, I have added that as a toggle button as well as set the alert / target level for the bilge pumps.
Upper camera screen has toggles, the map from NJs autopilot is actually on the same screen as the cameras to save on monitor costs.

Featured components:
Rifleman's Emergency Beacon locator
Supergan971's Automatic Russian Gearbox
IamPhilipp's fuel calculator
AngusRetriever's AR Systems
Boecraft's Fin Stabilizer
Uran_wind's ZE Stabilizer
EMK530s Camera switcher
NJ's Autopilot with some bugfixes
NJ's Auto generator controller
2 Comments
CMDR Sweeper  [author] 1 Nov, 2020 @ 12:54pm 
I may look into it, I did pick the rear fins to be a bit bigger to do the work.
However, the added fins at the front causes the same issue that is on your version of the Swift, it tries to be an airplane :S
When I removed the front planes it would stay in the water and not land on its back :D
uwu 1 Nov, 2020 @ 12:53pm 
https://youtu.be/U2AAYBBVM4g Here’s link if you want to check it out