Barotrauma

Barotrauma

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Boneslaw Master Mk IV ii
   
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File Size
Posted
Updated
2.106 MB
30 Oct, 2020 @ 10:14pm
4 Nov, 2020 @ 5:15pm
15 Change Notes ( view )

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Boneslaw Master Mk IV ii

Description
Boneslaw - Assault Class Submarine
Version: Master Mk IV 250i
Authors: Ecchi'Ki Senpai & Psyduck


Most submariners don't live long enough to reach retirement. Their only home and graveyard is a tin can at the bottom of Europa's ocean. They don't know why they're there, they have no purpose. Joining a submarine crew is an atrocious death sentence, sooner or later. Those who survive often have severe psychological trauma. They become dysfunctional individuals of which society has no use for. If their life doesn't end with an opiate overdose or alcohol poisoning it's often a barotrauma suicide. Albeit, some of them manage to find their way. Among us. They find retribution on our ship. They become one of us. This is who we are, survivors of Europa's worse nightmares. My crew is made of the maddest sailors and we're the only ones up to challenge Europa's depth. And we love it - Captain of the Boneslaw

Requirements
  • Make sure you have the content package enabled in your Settings.
  • Make sure to download the required Content Package linked. They contain required items to balance the sub and help the AI functioning properly

Showcase
Full album => https://imgur.com/a/28jPfH1


GIF link: https://imgur.com/7tN2KKj


GIF link: https://imgur.com/LOIVU3I


GIF link: https://imgur.com/V9BAeYw


https://imgur.com/RvfoVKz


https://imgur.com/mYKqnht


GIF link: https://imgur.com/zkO8zVb


GIF link: https://imgur.com/1mIHEPb

General characteristics
Boneslaw
Characteristics
Displacement
4,955.90 tons submerged
Length
57.28 m
Beam
17.12 m
Draught
12.64 m
Propulsion
1x Large Engine 1,000 kW
1x Shuttle Engine 500 kW
Energy Source
Nuclear reactor 15,000 kW
Max Speed
23 km/h
Max Dive Speed
16 km/h
Test Depth
2,000 m
Price
21,000 mks
Class
Attack
Crew Size
6-16
Recommended Experience
Veteran
Armament
4x Coilguns
1x 250i Hypercannon

Liberator
Characteristics
Displacement
207.36 tons submerged
Length
5.76 m
Beam
5.12 m
Propulsion
1x Shuttle Engine 400 kW
Energy Source
4x Batteries 2,000 kW
Max Speed
27 km/h
Max Dive Speed
20 km/h
Test Depth
2,000 m
Price
1,000 mks
Class
Scout
Crew Size
2-3
Recommended Experience
Veteran
Armament
1x Coilgun
1x Railgun

Features
  • 3 reactor modes
    1. Eco mode (saves fuel but slower to react to demand)
    2. Normal
    3. Hypercharge (overheats the reactor unlocking strong burst fire coilguns, only usable 30s per round)
  • Burst Fire Coilguns
  • 250i Hypercannon with AoE stun discharge
  • RGB outside lighting scaling with submarine speed or reactor mode
  • Auxiliary engine
  • Amazing reactor display
  • Dedicated fabrication room for each department
  • A ton of storage
  • Liberator shuttle
  • Dedicated hydroponics compartment
  • Command observatory
  • Spread gunnery
  • SONAR aiming for coilguns

Known Issues

Upcoming changes
  • Dynamic shopping list terminal
  • Emergency lighting
  • Hidden items
  • PA system
  • Cleaner wiring for sub editors
  • Optimized object count to improve performance
  • Power balance, systems more easily overloaded

Credits
  • Working Joe's RGB system & Charging coilgun
  • Europa Clock
  • Geraiz for Artwork
  • CallsignApollo for the ESM masts
  • Ohanno_Dusty's Amazing reactor display :)

Planned releases
10 Comments
Reddington  [author] 5 Nov, 2020 @ 9:29am 
My current highest priority is to optimize the object count so the submarine is more accessible to lower end PCs. I will be merging most decorations into a single sprite which will be added to the Boneslaw Modpack.
Reddington  [author] 3 Nov, 2020 @ 4:07pm 
All known issues were resolved
- See Change Notes for details
Reddington  [author] 2 Nov, 2020 @ 1:12pm 
Bots hate it and function poorly when there's restricted areas. I'm planning on removing idcards permissions to support bots better. It's in the Known Issues description.

Aside from that, they work well and can move in/out of the shuttle when docked without any issues either
Armenian 2 Nov, 2020 @ 11:51am 
bot friendly?
Reddington  [author] 1 Nov, 2020 @ 5:30pm 
RGB
Working Joe 1 Nov, 2020 @ 2:20pm 
Gaming
Reddington  [author] 1 Nov, 2020 @ 8:56am 
The blind spot is intentional. The shuttle is able to cover that when undocked and well piloted
Millennius 1 Nov, 2020 @ 7:08am 
This looks awesome, but needs a coilgun bottom left if this was to be used in campaign.
NIR 1 Nov, 2020 @ 3:04am 
dear lord that thing is beautiful
Cogs 1 Nov, 2020 @ 1:04am 
Nanite Systems would like a word with you.