Stellaris

Stellaris

Not enough ratings
The Flesh is Weak Keeps Old Species Name
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.048 MB
30 Oct, 2020 @ 8:19am
19 Nov, 2020 @ 1:29pm
5 Change Notes ( view )

Subscribe to download
The Flesh is Weak Keeps Old Species Name

Description
This mod keeps old species name after The Flesh Is Weak is completed.
So, your species will no longer be renamed to "Ultra" or "Mutatis" or "High" whatever.
This should also work with other species modifications that happen via the events.

Warning!
This is not compatible with mods that change the common\random_names\base\00_random_names.txt
Incompatibility is confirmed with Real Space
However it is compatible with the Yet Another Galaxy Enhancement Mod

You can always change this in Real Space mod files instead.
Just set these variables to empty objects (nothing inside the square brackets):

common\random_names\base\00_random_names.txt

species_modification_prefix = { } species_modification_postfix = { }
2 Comments
danielthelaw  [author] 24 Nov, 2020 @ 11:10am 
@baronjutter
I wasn't aware of that bug.
No, I don't think it fixes it
baronjutter 24 Nov, 2020 @ 10:52am 
Does this fix the bug since the game's launch where becoming cyborg also changes your species name-list?