Master of Orion

Master of Orion

25 ratings
Mike's New Races Mod v2 (OBSELETE)
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
26.993 MB
26 Oct, 2020 @ 12:58am
1 Change Note ( view )
You need DLC to use this item.

Subscribe to download
Mike's New Races Mod v2 (OBSELETE)

Description
***Special Thanks to Spud Dastardly who pointed me in the right direction for this!***

Version: 2

Purpose:
1.) Adds 3 "new" races to play!
2.) Adds back the colony pollution clean-up production item using files from "Project Clean-Up" Mod.
3.) Fixes the Bomb Ketch, Ironclad, Gunship, Battlecruiser, and Dreadnaught images in the Production Menu using files from the 5X DSMP Mod.
4.) Allows the "new" races different ship and Doom Star designs through the tech tree!
5.) Allows all races to research every ship design in their respective tech tree.
6.) Allows unlimited Doom Star Construction!
7.) Adds "Atmospheric Transfusion" technology to terraform Toxic planets into Swamp planets!
8.) Fixes the starting racial baises for the "new" races.
9.) Version 1 is Obselete!!!

Prerequisites:

1.) 5X Ultimate Balance Mod
2.) Unofficial Code Patch
3.) 5X UCP Compatability Mod


Installation via Steam Workshop:
1.) Follow your directory for Steam to \steamapps\workshop\content\298050\2268327299
--- If you already have version 1 of this mod, just follow steps 5 - 11. ---
2.) Go into the "racial_traits" folder in this mod, select all the image files and copy them.
3.) Follow your directory for Steam to \steamapps\common\Master of Orion\MasterOfOrion_Data\StreamingAssets\assets\racial_traits
4.) Paste the image files you copied into the above folder.
5.) Go into the "races" folder in this mod, select all the files and copy them.
6.) Follow your directory for Steam to \steamapps\common\Master of Orion\MasterOfOrion_Data\StreamingAssets\assets\races
7.) Paste the files you copied into the above folder.
8.) Go into the "ships" folder in this mod, select all the files and copy them.
9.) Follow your directory for Steam to \steamapps\common\Master of Orion\MasterOfOrion_Data\StreamingAssets\assets\ships
10.) Paste the files you copied into the above folder and overwrite the previous items.
11.) All set!

Manual Installation:

https://www.nexusmods.com/masteroforionconquerthestars/mods/65

1.) Decompress the file into your <UserFolder>\Documents\Master of Orion\Mods\
--- If you already have version 1 of this mod, just follow steps 5 - 11. ---
2.) Go into the "racial_traits" folder in this mod, select all the image files and copy them.
3.) Follow your directory for Steam to \steamapps\common\Master of Orion\MasterOfOrion_Data\StreamingAssets\assets\racial_traits
4.) Paste the image files you copied into the above folder.
5.) Go into the "races" folder in this mod, select all the files and copy them.
6.) Follow your directory for Steam to \steamapps\common\Master of Orion\MasterOfOrion_Data\StreamingAssets\assets\races
7.) Paste the files you copied into the above folder.
8.) Go into the "ships" folder in this mod, select all the files and copy them.
9.) Follow your directory for Steam to \steamapps\common\Master of Orion\MasterOfOrion_Data\StreamingAssets\assets\ships
10.) Paste the files you copied into the above folder and overwrite the previous items.
11.) All set!

Patch Notes and known bugs:

1.) To play the mod, make sure your Mods in the Mod menu are in the following order:
- 5X Ultimate Balance Mod
- Unofficial Code Patch
- Unofficial Code Patch Steam Workshop
- 5X UCP Compatability Mod
- Mike's New Races Mod v2
2.) In the Single Player/New Game menu; the Kevonian and Rustinite races, when trying to select them in single player, go off of the screen. They can still be selected.
3.) In the Single Player/New Game menu; the audio may continue for another race even after you select one of the new races. Press next and just reselect the desired race.
4.) In the Single Player/New Game menu; the menu may load a new race first and no leader will appear. Press next and just reselect the desired race.
5.) After starting a game in single player, give the game no more than 5 minutes to load unless you are loading a Massive galaxy or larger. If it doesn't load, you may have to Ctrl, Alt, Delete out.
6.) The audio and diplomacy for the three races will be the original race, but the written text will reflect the new races as follows:
- Terran Khanate = Mikadon Dominion
- Darlok Cabal = Kevonian Collective
- Sakkra Brood = Rustinite Republic
7.) Racial Bias changes are now as follows:
- Darlok w/ Kevonian = Unease
- Humans w/ Mikadon = Restless
- Kevonian w/ Darlok = Unease
- Kevonian w/ Meklar = Relaxed
- Kevonian w/ Mikadon = Relaxed
- Kevonian w/ Rustinite = Relaxed
- Meklar w/ Kevonian = Relaxed
- Mikadon w/ Humans = Restless
- Mikadon w/ Kevoninan = Relaxed
- Mikadon w/ Mrrshan = Relaxed
- Mikadon w/ Rustinite = Relaxed
- Mikadon w/ Terran = Unease
- Mrrshan w/ Mikadon = Relaxed
- Rustinite w/ Humans = Relaxed
- Rustinite w/ Kevonian = Relaxed
- Rustinite w/ Mikadon = Relaxed
- Rustinite w/ Sakkra = Unease
- Terran w/ Mikadon = Unease
8.) The different ship designs works for moving across the galaxy, Production Menu, and the Ship Blueprint Menu. Unfortunately, the original race ship artwork will appear or nothing will appear in the Ship Blueprint Tactical Screen and in Single Player Tactical for those alternate art options. Still works great for Multiplayer though!
9.) To acquire the alternate ship designs, you must select a "new" race. Then, you will research them in your tech tree after you have researched the appropriate nodes. Don't worry, should be able to research them quickly.
10.) When advancing through the tech tree, it will still ask you to select a hull type. The game will still give you both hulls for that tech node. The same thing will happen at Trans-genetics for the Gaia Transformation, Volcanic Cooling, and Atmospheric Transfusion.

History:

My Dad used to play Master of Orion 2 when I was a lot younger. He introduced the game to me and my brother when we were teenagers and we loved it! One of the best parts was how completely customizable it was! So when I couldn't name my own race in this new MoO, I was disappointed. I created this mod to see if I could recreate the old races we used to play as actual playable races, and so far so good! Pretty new to modding so as I become more experienced, I will try to flush out the bugs.
14 Comments
DMMWolf 19 Oct, 2021 @ 1:40pm 
So for clarification; As far as I can see there is no way to access things like Tactical Aesthetics from a Custom race choice, even one based on the Mikadon. Which pains me as another mod of Mine requires a custom race in order for me to take advantage of it...
Spud Dastardly 7 Jul, 2021 @ 4:45am 
I figured out that the bug causing the races not to appear is due to the Mrrshan being given beam attack level 4 (which doesn't exist) and terrans being given security level 4 (also doesn't exist). Mike should probably delete the vanilla races from his RaceTypes file to avoid this conflict.

Anyway, I added a fix in 5XCPC. This mod will now load properly if you load it between UCP and 5XCPC. So the load order should be

5X
UCP
MNR
5XCPC
Dragon 13 Jun, 2021 @ 9:13am 
I try to use this mod with All AI galaxy, 5x, UCP and the steam UCP, tactical mod, DSMP mod with the compatible for 5x, split tech tree, and resource pack with the compat, either way I can't seem to access the diplomacy screen for it is all blank and messed up. Also trying to create a race all that is there is the custom race to select. I installed the mod correctly but it looks like a conflict some where, not sure =(
Mikegzander  [author] 8 Jun, 2021 @ 11:40am 
Apologies for going silent for so long! The fam and I moved back to the states and are slowly getting settled in. I 100% plan on addressing these bugs, it just might take a while! Thank you for the feedback!
EjoThims 30 Apr, 2021 @ 8:50am 
So custom races do not work with this installed?
Arrian76 23 Mar, 2021 @ 4:16pm 
Also, I just tried to go into the diplomacy screen and despite knowing 4 others, it's blank. The only other mod I'm running besides 5X, UCP and 5X comp and this one is Split Tech Tree. Could there be a conflict?
Arrian76 23 Mar, 2021 @ 3:36pm 
I followed the installation instructions (Steam) and I have the mods in the suggested load order, but when I go to the select your race screen the only option available is custom race. When playing, various buildings have their graphics blanked out, and if I try to play as the Mikadon it crashes. Clearly I did something wrong. Any idea what?
Spud Dastardly 3 Mar, 2021 @ 3:03am 
Just hit next and select your race on the game setup screen.
Dr.Equinox 2 Mar, 2021 @ 8:05pm 
Ok, I managed to do everything but in the end when i start up a new game all of the races are missing. I did the steam download steps twice just to make sure. I don't really know what went wrong here and it's real annoying.
Spud Dastardly 15 Jan, 2021 @ 8:10am 
With ALL AI + 5X Galaxies together with this mod, you can now play with up to 16 opponents on a galaxy: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1179207859