RimWorld

RimWorld

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RimQuest (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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20. Okt. 2020 um 13:02
18. Dez. 2024 um 12:26
24 Änderungshinweise (anzeigen)

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RimQuest (Continued)

In 1 Kollektion von Mlie
Mlie's resurrected mods
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Beschreibung

Update of Jecrells mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1354114366

- Added support for the new QuestScriptDef-type as well as the old IncidentDef
- Added support for guest-groups from Orions Hospitality mod
- Added Russian translation and a way to translate Quest-type quests. Thanks Reiquard!
- Added french translation, thanks qux!
- Added questgivers to traveling groups passing by
- Added settings for modifying what quests and incidents can be bought
- Added setting to change the base-price of quests
- Added setting to change the spawn chance of quest-givers
- Performance optimizations by Taranchuk



[dsc.gg]
[github.com]



Adds quest givers to trader groups and caravans. This mod exists for those of us who feel that RimWorld could use a little more direction from time to time, and a good quest is just what we need!



When a trader or caravan arrives, simply right click the character with a green exclamation mark above their head to see what quests are available.



After accepting a quest, it will be available to you on the world map. This version contains vanilla events from RimWorld, but more quests are planned to be added in the future.




Thank you, one and all.

Also, a tip of my hat to my most wonderful supporters on Patreon. My goal of full-time modding is getting closer and closer.

The Amazing Supporters of Jecrell's Modding Madness
AC, Alex Mederer, Alexander, Alexander Vass, Alexandr Zaporin, Allic, Aron Glasser, Audrin Navarro, Austin Harbert, Baron Xot, Ben Stanley, Bennett Herlihy, Blaze Reynolds, Calum, Chelsea Archambeau, Christopher, Clifford Campbell, Dakota, Dan Winn, ♥♥♥♥ Jones, Don Butterblume, Evan Hwang, Fredric Sundberg, George Chong Chuang Mi, GoSu, Harry ♥♥♥♥♥, J, Jacob Duga, John Boehr, Jonathan Holzinger, Jordan Robinson, Josh McCabe, Justin Andreas, Karol Rybak, Kevin Reagan, Liam Farmer, Luis Salvatierra, Magnus Merkelbach, Marcus Sireanu, Mark, MC, meatface, Michael Lauder, Michael Paugh, Moshat, Oliver White, Pie_from_Hell, Populous25, Robin Hager, and Roxxploxx.

Available in English, 한국어 Korean (by ㅇㄷ), and 日本語 Japanese (by Proxyer)

Frequently Asked Questions:

Q: Do I need a new save to play this mod?
A: No new saves are needed to play this mod.

What's next?
Lord of the Rims seems to be the next mod series closest to release.
https://ludeon.com/forums/index.php?topic=39130.0

This mod was commissioned by Bradr44.



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: quest givers
Beliebte Diskussionen Alle anzeigen (2)
3
15. Apr. 2023 um 12:14
Pawns bought from slave traders have a chance to be the quest giver.
VashSevrem
475 Kommentare
Ticket 18. Dez. 2024 um 22:37 
@Mlie, thanks so much!
Mlie  [Autor] 18. Dez. 2024 um 12:27 
@Ticket Sure, should be added now
Ticket 18. Dez. 2024 um 12:08 
I love this mod so much! Adds so much more variety to my games.

Seems that any time visitors, traders, passers-by come through they always(?) have a pawn with the ability to give a quest. With like Hospitality or ideologies that summon traders, this creates an incredible number of opportunities to get a quest and I've found I have acquired a huge number of high-value rewards during the early game.

Obviously, I could just ignore the quest givers or make the purchase price super high, but I am wondering, is there a way to reduce the chance that a quest-giver spawns during an event? I'd love to reduce it to ~10%. Is this a feasible option to add to the mod?
Mlie  [Autor] 10. Nov. 2024 um 22:01 
@saintbrutal Yes
saintbrutal 10. Nov. 2024 um 17:07 
does this support quests from mods such as ancient urbain ruin cities?
Ogam 9. Nov. 2024 um 13:48 
@Realm Imp it`s part of mod called Caravan Adventures and not RimQuests. This quest with a battery as rewards starts their quest line
Mlie  [Autor] 3. Nov. 2024 um 22:07 
@Realm Imp No idea
Realm Imp 3. Nov. 2024 um 19:06 
@Mlie whats the name of the first quest when a group gives you a battery?
Mlie  [Autor] 1. Sep. 2024 um 12:25 
@Boss There is no way for this mod to know what quests does. That is why the mod-options allows you to disable quests that you do not want.
Im slightly curious what you expected to happen when you bought the quest when you already had it active.
Boss 1. Sep. 2024 um 12:19 
This has some issues. With Vanilla Events Expanded, a quest giver had "Global Warming" as a quest, which gave me a second dose of Global Warming on top of the ongoing Global Warming I'd already been suffering from.