FortressCraft Evolved

FortressCraft Evolved

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No Blinding Teleport
   
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19 Oct, 2020 @ 12:46pm
28 Nov, 2020 @ 4:28am
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No Blinding Teleport

Description
This mod removes teleporting screen effect.
It's about those blue cubes and blinding purple/red squares screen effects.
Mod affects normal and advanced teleporters, and /teleport command too.

Mod that disables this effect for spawning/respawning:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2262497044

Mod requested by: ✪ Sudoku [Denmark]



Mod ID: 2262497044
13 Comments
Wariat117  [author] 24 Oct, 2020 @ 9:58am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2266671771

The lift had 3 sounds
1. travel
2. start
3. arrive(stop)

In this mod I have disabled 2. and 3.
Test it and tell me if that's what you wanted

Also I have changed the code of silent doors a bit, so info if it still works or stopped working would be nice
Wariat117  [author] 24 Oct, 2020 @ 9:34am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2266644198

the output mod
this one should work without testing anything
Wariat117  [author] 24 Oct, 2020 @ 9:18am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2266628680

The MSS mod
I didn't test it (and don't plan to rn) :V I don't have the MSS system on my worlds ;D (some time passed since I actually played game, now I just have worlds where I just tested mods)

It's advised to backup world just in case of errors, the MSS code is spread over everywhere
The testing would be about using inputs/stockings/outputs/IO ports and seeing if the stuff screws up or properly stacks up the resources
Also testing the "Q" thingie
Wariat117  [author] 24 Oct, 2020 @ 9:13am 
Also since title is "always output"
Should I make it output to locked hoppers too?
(Who uses locked option anyway?)
Wariat117  [author] 24 Oct, 2020 @ 9:12am 
And that's useful detail ;D
Knowing it's normal lift not the cargo one decreases amount of places to check to 3
Wariat117  [author] 24 Oct, 2020 @ 8:49am 
About 2)
I have just found the hopper code in output port, I guess I missed it before o_O

What would be name of this mod?
MSS Remove-Only Output or something like that?

About 1)
I have found numerous sounds

Both in the lift itself and in the cargo lift (the thing you input inside of lift)

This compressing sound happens with or without the cargo lift installed?
Does it happen when cargo lift is idle?
Or maybe happens when cargo lift does the first run?
Or maybe happens each time cargo lift starts/stops moving?
Or maybe happens when cargo lift is loading/unloading?

When I asked about details I was thinking about stuff like that ^
I have realised I didn't specify it in previous message

And the name of mod again :V
Silent Cargo Lift ;D?
Wariat117  [author] 24 Oct, 2020 @ 6:32am 
they don't sound simple
1. the output port doesn't output anything, it's the conveyor who just looks around itself and notices "oh there is machine with items! let's take the items without permission!"
2. I have the game muted so I have totally no idea what sound you talk about (and actually too lazy to build some lift system to find it out), any more details?
The lift itself is scattered over 10 places in code so the more details the bigger chance to find it
Wariat117  [author] 22 Oct, 2020 @ 11:14pm 
ah, I thought you mean to paint it using paintgun

it's possible to change the colors for specific items,
for example... this yellow crate is considered "white" color (soo probably all colors I will try to paint it will be "the color I wanted + yellow = resulting color")
the normal stacking items are "magenta"

and the bars:
CopperBar is Color(0.5f, 1f, 0.1f)
TinBar is Color(0.4f, 0.75f, 1f)
IronBar is Color(1f, 0.25f, 0.1f)
LithiumBar is Color(0.95f, 0.65f, 1f)
GoldBar is Color(1f, 1f, 0.2f)
NickelBar is Color(0.2f, 1f, 0.65f)
TitaniumBar is Color(0.5f, 0.5f, 1f)
ChromiumBar is Color(0.75f, 0.1f, 1f)
MolybdenumBar is Color(1f, 0.75f, 0.2f)

those numbers are mix of (RED,GREEN,BLUE)
1f being max of this color
0.0f being not a dip of this color
Wariat117  [author] 22 Oct, 2020 @ 1:50pm 
The colour thingie is probably no way to do because I don't know how to modify the objects itself ;D
Maybe if there is other object in game that can be colored (basically anything that isn't perfect cube is object) then I could try to copy paste, but I don't recall anything like that
Wariat117  [author] 22 Oct, 2020 @ 9:00am 
hmmm the mod shouldn't break the existing mass storages o-O
you would have to rebuild stuff only if you wanted to upgrade them to higher MK, but if you wanted to still use the vanilla one, it should still work


by Q extract you mean this?

>>You can press Q on block to extract it's contents. (Disabled for clients on multiplayer)
>>In case of stacking items "Q" always extracts everything from the Mass Storage Block.
>>
>>In case of not stacking items: (1 item per slot in inventory)
>>-L.CTRL+L.Shift+Q = Extract until your inventory is full.
>>-L.CTRL+Q = Extract 25 items.
>>-L.Shift+Q = Extract 10 items.
>>-Q (alone) = Extract 1 item.
>>If you don't have enough space in inventory then it will drop stuff under you.

or only the part about extracting everything?


it's possible to make such separate mod, but what would be the name ;D?
and it's not something to make in few minutes like previous mods so it will take longer