One Step From Eden

One Step From Eden

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Additional Loadouts by BiscuitSlash
   
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1.506 MB
18 Oct, 2020 @ 2:57pm
25 Feb @ 5:51am
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Additional Loadouts by BiscuitSlash

Description
Additional loadout for every playable character within the core game. New artefacts and weapons are included as part of the new loadouts.


V3.0 Changelog:
-Quite a bit I guess. Check the workshop changelog for full details!
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V2.1 Changelog:
-Reliable Spell Cannon (Deviate) should Anchor a little better. Is now a bit more rapid as well.
-Rapidfire's weapon nerfed. Still powerful, but deals 5 damage instead of 10 and is a bit less rapid.
-Demolition's weapon buffed. Now a bit more rapid.
-Demolition now starts with a new artefact. Safety Hazard causes Structures to explode for 40 damage after being destroyed.
-Venom Shocker (Toxin) now has flavour text.
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V2.0 Changelog:
-New loadout for every character!
-Spell Charger (Rapidfire) now deducts Defence alongside its previous effect. Shuffling now adds a risk-reward element.
-Snowball (Swift) has a slight reduction on its Spellpower boost duration.
-Terrastorm (Tempest) now only gives Flow on finishing off enemies. Structures and such are no longer counted.
-Trinity Beat (Waltz) now does notably less damage. Still strong if used often.
-Demand And Supply (Monopoly) altered. Luck increases at a 3% rate instead of 2%, but will lose Luck if low on Money.
-Monopoly's deck now has Absorb in place of Sera Cannon. Sorry, had to be done kinda.
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Details on all new loadouts are as follows:

>Calamity<
Calamity spells. Have you seen any?
Character: Saffron
HP: 600
Mana: 5 max, 0.5 regen.
-Shuffle time increased by 1 second.

Spells: Explosion!, Silo, Bladekreig, LifeSword.
Artefact: Goldfish
Weapon: Field Bracer


>Deviate<
An unstable experiment. Maybe it'll work this time?
Character: Saffron
HP: 1200
Mana: 3 max, 0.6 regen

Spells: Spell Shield, Shatter Saw, Wildfire, Skewer
Artefact: Breakfast Delivery (Chance to gain random Jam related spells when you Shuffle).
Weapon: Reliable Spell Cannon (Forcefully Backfire spells equal to 30% of your deck size).


>Pocket Blades<
Bladed spells were (almost) all she needed!
Character: Saffron
HP: 1200
Mana: 3 max, 0.1 regen
Spells: Bouncing Blade, Blade Rain, Tractor Beam, Reflector
Artefact: Virtue
Weapon: Pocket Blades (Swing a quick blade attack against the tile in front).


>Endure<
She'll become one with her shield.
Character: Reva
HP: 800
Defense: 4
Mana: 3 max, 0.5 regen.

Spells: Reflector, Rest, Diag Beam, Beacon.
Artefact: Adaptive Armor
Weapon: Fortify (Increase Defense temporarily for you and surrounding allies).


>Leader<
Her followers fight with loyalty.
Character: Reva
HP: 800
Defense: 2
Mana: 3 max, 0.5 regen.
-Start with 20 Money instead of 10.

Spells: Shields Up, Iron Will, Missiletoe, Zigzag
Artefact: Soldier Summon (Summon Slashers to fight alongside you).
Weapon: Reflector Gem


>Rapidfire<
Use a gun. If that doesn't work, use more gun.
Character: Gunner
HP: 800
Mana: 4 max, 0.4 regen.
-Shuffle Time increased by 0.5 seconds.
-Start with 20 Money instead of 10.

Spells: Minnie Gun, Blue Bullets, Sweeper, Ambient Burst
Artefact: Spell Charger (Gain 1 Spell Power and lose 1 Defense on Reshuffle).
Weapon: M9 Laserfire (Launch a constant laser directly in front).


>Demolition<
Add 300 structures to my confirmed kills list!
Character: Gunner
HP: 800
Mana:4 max, 0.5 regen.
-Start with 20 Money instead of 10.

Spells: Twinferno, Bomb Toss, Bombard, Beam Crystals
Artefact: Safety Hazard (Structures explode for 40 damage after being destroyed).
Weapon: M7 Laserfire (Fires a piercing laser that pushes you back. Deals an extra 20 Damage to Structures).


>Swift<
Will not wait for anyone.
Character: Selicy
HP: 1000
Mana: 3 max, 0.3 regen.
-Shuffle time decreased by 0.5 seconds.

Spells: Shadow Shift, Frost Bolt, Air Slash, Swipe.
Artefact: Snowball Effect (Always have Haste. Briefly gain Mana Regen when you move).
Weapon: Swift Slash (Dash between enemies and apply Fragile).


>Kitty<
Self proclaimed mascot of the North.
Character: Selicy
HP: 400
Mana: 2 max, 0.4 regen.
-Shuffle time increased by 0.5 seconds.

Spell: Frostbolt
Artefact: Pet Kitty
Weapon Snowpiercer.


>Barricade<
She couldn't tolerate mobile targets. Now they'll hold still for good!
Character: Hazel
HP: 1000
Mana: 3 max, 0.5 regen.

Spells: Wall, Blade Bay, Orbital Beam, Sidewinder
Artefact: Adamantium
Weapon: Recoil Wrench (Knock back enemies and structures 2 tiles ahead).


>Magnetic<
Research into quantum physics has provided interesting results!
Character: Hazel
HP: 1000
Mana: 3 max, 0.5 regen

Spells: Gun Turret, Wall, Shield Beam, Thunder
Artefact: Loose Magnets (Your Summons start with 1 Reflect for 2 seconds).
Weapon: Magnetic Wrench (Give Reflect to Structures in front. Enemies instead take 25 Damage and are pushed 3 spaces).


>Tempest<
Controlling the mightiest of storms is certainly an easy task.
Character: Terra
HP: 1000
Mana: 3 max, 0.5 regen

Spells: Undertow, Upwind, Northwind, Thunder.
Artefact: Aerodynamic (Gain Haste and Mana Regen when you have Flow, scaling off of it).
Weapon: Terrastorm (Sends waves of wind that push enemies and structures. Gain 2 Flow on kill).


>Cryo<
It's going to be a cold night.
Character: Terra
HP: 1000
Mana: 4 max, 0.3 regen
-Shuffle time increased by 1 second

Spells: Cryokinesis, Ice Hockey, Ice Barrage, Sword Row
Artefact: Cold Blooded
Weapon: Terrafreeze (Send Frost shards 4 tiles away. Amount equals Mana).


>Toxin<
Not Medicine
Character: Shiso
HP: 800
Mana: 3 max, 0.5 regen.
-Start with 20 Money instead of 10.

Spells: Doubletake, Poison Dart, Pandemic, Entangle.
Artefact: Shadow Toxin.
Weapon: Trusty Dart Gun (fires two quick shots that deal 2 poison).


>Knives<
Not toys
Character: Shiso
HP: 800
Mana: 3 max, 0.5 regen
-Start with 20 Money instead of 10.

Spells: Knife, Showdown, Vivisection, Backstab.
Artefact: Blade Refute (While you have 2 or more Fragile, cast Knife upon taking damage).
Weapon: Dagger with String (Throw a returning dagger across the field. Apply Fragile on Hit. Can hit self).


>Waltz<
A shift in rhythm only empowers her. Can others keep up?
Character: Violette
HP: 700
Mana: 3 max, 0.5 regen.

Spells: Sequencer, Tri Shot, Mana Steal, Sustain.
Artefacts: Chord Progression (Gain Spell Power on Trinity Cast).
Weapon: Third Beat (Send a note 4 tiles away. Gain 1 Trinity on hit. If Trinity is full, also cast another stronger attack).


>Adagio<
With greater precision comes greater impact
Character: Violette
HP: 900
Mana: 4 max, 0.5 regen
-Movement speed is decreased slightly.

Spells: Mana Steal, Whirl, Time Slow, Meditate.
Artefact: Sforzando (For 5 seconds after you Shuffle, gain Slow and SpellPower equal to thrice your Mana).
Weapon: Andante (Cast a slow travelling note from the other side of the field. Apply 0.7 Link and Slow on Hit).


>Monopoly<
Exploiting economies is fine if she pretends we all benefit!
Character: Shopkeeper
HP: 600
Mana: 3 max, 0.5 max
-Start with 300 Money instead of 10.

Spells: Hired Gun, Tri Shot, Absorb, Meditate.
Artefacts: Demand and Supply (Gain Luck equal to 3% of your Money minus 10 at the end of each battle), Blood Money.
Weapon: Invalidate (Debuff target 4 tiles ahead. Deal damage equal to 25% of your Money. Costs 5 Money)


>Loss<
Desperate times call for desperate measures!
Character: Shopkeeper
HP: 800
Mana: 4 max, 0.6 regen
-Start with 800 Money instead of 10.

Spells: Hired Gun, Incline, Pyroblast, Step Pierce
Artefact: Business Mishap (Rapidly lose Money. Take 10 Damage if Health exceeds Money. Gradually gain Spellpower and Mana Regen).
Weapon: ATM Smash (Crush target 4 tiles away with ATM. Deals damage equal 150% of your money. Lose 25% of your money).



Hope you enjoy! ;)
2 Comments
Lokao 26 Mar, 2021 @ 5:21pm 
I really love these loadouts!But I gotta ask - why the super low health totals in most of them?just feels REALLY weird in most of them
RisenLegacy 12 Feb, 2021 @ 9:06am 
These are really creative, I like 'em a lot :SaffronHappy: