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Only future scars, it's a check that happens when the wound is inflicted, to be precise.
No worries, have fun learning.
In function GetEHPModifier, Line 151 in Shared.cs you have:
if (null == hediff.Part) {
continue;
}
if (null != part && hediff.Part != part) {
continue;
}
if (false == (hediff is Hediff_AddedPart) && false == (hediff is Hediff_Implant)) {
continue;
}
On Line 178 you have:
if (null == part) {
delta *= hediff.Part.coverageAbsWithChildren;
}
Part can be null, in that case it looks at the effect on total health, if it's non-null, it looks at the effect on part health.
In the FHIR HPModifier method of the ddl file, if (hediff.Part == null || (part != null && hediff.Part != part) || (!(hediff is Hediff_AddedPart) && ! After (hediff is Heddiff_Simplant), if (part==null) is also determined
{
num2 *= hediff.Part.coverageAbsWithChildren;
}.
In theory, these two conditions should be mutually exclusive. The second if will never hold, or is there a problem with my understanding
Part Break
Increasing resilience means that more damage would need to be done to break a part.
If you want to disable it entirely, increase the threshold to max and increase resilience to max.
Corpses will still show parts as being missing, but that can't be helped.