Total War: WARHAMMER II

Total War: WARHAMMER II

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Better Death Magic
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Tags: mod, Battle
File Size
Posted
Updated
87.354 KB
13 Oct, 2020 @ 12:10pm
4 Dec, 2020 @ 10:46am
2 Change Notes ( view )

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Better Death Magic

Description
Intro

While playing Grom the Paunch campaign, I feel that the death magic is pretty lame compared to some other magic types.
Therefore, I've made the following adjustments to empower the death magic.

Details

"+" represents new effects and "()" represents adjustments where the values in brackets are the original values

  • aspect_of_the_dreadknight:
    + fatigue_immune
    + unbreakable
    mana cost: 8 (4)

  • aspect_of_the_dreadknight_upgraded:
    + fatigue_immune
    + unbreakable
    mana cost: 15 (9)

  • death_doom_and_darkness:
    mana cost: 4 (7)
    Fatigue Change Ratio: 1 (0) -- this will cause enemies to be exhausted immediately

  • doom_and_darkness_upgraded:
    mana cost: 8 (14)
    Fatigue Change Ratio: 1 (0) -- this will cause enemies to be exhausted immediately

  • soulblight:
    stat_melee_damage_base 0.6 (0.7)

  • soulblight_upgraded:
    stat_melee_damage_base 0.6 (0.7)

  • spirit_leech
    mana cost: 5 (8)

  • spirit_leech_upgraded
    mana cost: 9 (11)
    Duration: 20 (13)

  • the_fate_of_bjuna
    mana cost: 14 (22)
    recharge time: 40 (52)
    + cannot move --- this will stop the enemy from moving, like a single entity Net of Amyntok.

Remarks
Any suggestion on rebalancing is always welcome

14 Comments
Zzz 8 Oct, 2021 @ 6:45pm 
@oil
This is pretty good. Honestly you should think about doing a series of these for all the different magic lores, there are definitely some others out there that need some love too (nehekara for example)
Puppychow 27 Jul, 2021 @ 12:51pm 
It still works on the latest patch. I mean I'm pretty sure everything is the same. I've been using it for all my games.
Coda 24 Jul, 2021 @ 1:15pm 
Please update this.
小骚昭昭 23 Apr, 2021 @ 10:31pm 
还能用吗 hxdm
Tenebrae 9 Feb, 2021 @ 11:53am 
I agree with zexlar.com , a version of this for dark magic would be great!
RedPotato 21 Jan, 2021 @ 11:16pm 
大佬还会加强其他属性吗
Xen Yang 14 Jan, 2021 @ 1:07pm 
Can you do the same with dark magic (Dhar) it is pretty underwelming...
Normal Paradox 2 Nov, 2020 @ 8:03am 
Hi, thanks for the great mod, much needed it.
That said the DreadKnight spell is a bit OP with undead. Is it possible to get a version with the old mana cost and only the fatigue immunity added ?
I think it would balanced it cuz with that unbreakable/perfect vigour/terror spell TombKings are insane. There is no more crumbling army now.
感谢,这样的改动挺平衡的,以前一直觉得贝加纳的命运太弱小了,改成这样就好很多了
一代大神 19 Oct, 2020 @ 10:52am 
很好的合适的改动。其中恐惧骑士化身已用 但是觉得相比8点的翻倍魔法消耗,这个技能的持续才16秒 太短了,持续时间后 + 精力充沛效果就没了,而且变为了放技能前的精疲力尽的状态,这方面可调整一下 毕竟吸血鬼是打持续消耗战的特点:steamhappy:。期待作者出个高等法术的加强啊!