Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'll try out your Mk 2 and some of your other more recent ships that I've seen posted. It's easy to learn a lot within 2-3 ship designs, so I expect this one is not an indication of your more recent style or approach.
That being said, what you brought up is extremely important to consider when making atmospheric-capable designs, so I thank you for that. I've been focusing on space-only design as of late but I'm planning on making an actual ground force eventually.
Also, just as a heads up so there isn't any misunderstandings: the ships I publish here, especially the larger and more recent ones, are by no means optimised for survival. I'm more about coherence with the lore I wrote for them (the more recent ones, that is, I still need to do an overhaul of all my older lore) and the ships being part of an actual navy that calls for specialised crafts than practicality in the scope of SE's meta and game mechanics.
10,211 PCU
2995 blocks
162,470 kg
I deleted all external LCDs, replaced some blast doors with light/heavy armor (mostly for better block connections, but sometimes for weight savings where blast door protection was not necessary), saving about 1000 kg (not important).
But I replaced the 34 atmo thrusters with 6 large atmo, and replaced the 60 H2 thrusters with 12 large H2 thrusters. (both approximately equivalent, no major gain or loss in thrust) I did change a LOT of down thrust H2 to up thrust H2, since down thrust in planetary gravity is pretty useless.
Changed stats were:
7891 PCU
2767 blocks
138,886 kg
Reductions were 2320 PCU, 228 blocks, 23,584 kg saved. I kept all the aesthetic lines the same. That's 10-20% savings on all three areas. The Kerux was much lighter and flew/turned faster, and with fewer PCU it should be less demanding on PC resources especially when flying this with other ships (a carrier, ground rovers, etc).
My notes:
Flies okay -- good for a transport concept. Gyros for turning give decent flight handling.
Really nice sharp color contrast. Nice fluorescent light color (though it would ruin eyesight in darkness in real life -- red light protects night sight better) -- I really liked how that light shows through the deconstructed heavy armor "vents" on the engine nacelles.
Way too many small thrusters. This is space-efficient, but costs a LOT of PCU, block count, and extra mass. Large thrusters are much more efficient on everything except volume. Redundancy isn't too important since any small grid ship tends to get shredded quickly by weapons fire.
Thanks again for your feedback!
Now off to build the Kerux Mk-2.
And don't worry too much about your english, I'm French so my standard isn't very high in the first place x)
https://youtu.be/LcFsEkpZT5w
@Lt.Starbound I'm glad it helps you! Love your designs as well and I'm eager to see your dropship.