Arma 3
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UAS iMortar
   
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50.045 KB
10 Oct, 2020 @ 10:51pm
24 Feb, 2021 @ 4:32pm
7 Change Notes ( view )

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UAS iMortar

In 1 collection by El Berl
Secondary Mods
60 items
Description
Submod for Universal Ammunition System which introduces a suite of lightweight one-backpack 60mm mortars. These come in a variety of flavors and only need one person to assemble, use, and repack into a backpack for further transport. The usage of UAS shells means that these will hit as hard as the real deal. Furthermore, they also come in remote-control variants that can be accessed via the UAV terminal.

Mod Discord: https://discord.gg/ujzMJcvJtt

How to use?
To use shells other than the default thermobarics, make sure to have an ammo truck placed next to the weapon platform. While in the weapon platform, look to the ammo truck. A "change vehicle belts" option will appear in your scroll menu. Click on that and you'll be able to add these new munitions to your favorite weapon platforms as you see fit. Swap them in the artillery computer and you'll be good to go.

Current features:

60mm iMortar Selection:
MAPAM: A tungsten HE-FRAG shell with a powerful effect. Hits like an 82mm.
XM1405: Hafnium Isomer nuclear mortar shell with a 20-ton yield.
M722: White Phosphorus incendiary-smoke shell.
TB-60: Thermobaric mortar shell.
HPM-60: High-powered Microwave electromagnetic-pulse mortar shell.
Tampella: Sarin-agent chemical shell.
K207: Standard HE-type shell.
M721: Visible-spectrum flare shell.

81mm iMortar Selection:
MAPAM: Tungsten HE-FRAG shell which hits like a 120mm.
XM1406: Hafnium isomer nuclear mortar shell with a 50-ton yield.
M735A2: White Phosphorus incendiary-smoke shell.
TB-81: Thermobaric mortar shell.
HPM-81: High-powered Microwave electromagnetic-pulse mortar shell.
Tampella: Sarin-agent chemical shell.
M734A2: Standard HE-type shell.
ACERM: Extended-range HE shell.
M853A1: Visible-spectrum flare shell.
MAT-81: DPICM shell.

120mm iMortar Selection:
MAPAM: Tungsten HE-FRAG shell which hits like a 155mm howitzer shell.
XM1407: Hafnium isomer nuclear mortar shell with a 100-ton yield.
M929: White Phosphorus incendiary-smoke shell.
TB-120: Thermobaric, very powerful mortar shell.
HPM-120: High-powered Microwave electromagnetic-pulse mortar shell.
Tampella: Sarin-agent chemical shell.
M930: Visible-spectrum flare shell.
ACERM: Extended-range HE shell.
MAT-120: DPICM shell.
M984: DPICM extended-range cluster shell.

Upcoming features:
Airburst 60mm shells.
Laser-guided 60mm shells.

Notes:
Works well with Nicoman's mortar rearming script.
25 Comments
SoullessHunter 10 Jun @ 10:32pm 
Any Time Update on the addition of the 60mm laser guided Rounds?
asunder 5 Oct, 2024 @ 9:45pm 
has anyone found a solution? on switching ammo or anything
Erinyes 4 Mar, 2024 @ 8:18pm 
Hey, I've got no clue what I'm doing wrong, but I can't reload the mortars or get alternate ammo types -- I've placed it in front of ammo trucks, but the option to load different shells doesn't even appear. Is there something I'm missing?
Hannibal 20 Oct, 2023 @ 5:25pm 
File C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@UAS iMortar\mod.cpp, line 9: '.description': Missing ';' at the end of line
20:17:59 Global namespace not passed during: false
20:17:59 Global namespace not passed during: false
20:17:59 Error in expression <false>
20:17:59 Error position: <false>
20:17:59 Error Local variable in global space
20:17:59 Global namespace not passed during: false
20:17:59 Global namespace not passed during: false
20:17:59 Error in expression <false>
20:17:59 Error position: <false>
20:17:59 Error Local variable in global space

Hi, just being hit with this error but excited to use the mod
SixDogsinOz 26 Mar, 2023 @ 2:16am 
Hi i can't seem to access the different ammo types when playing a modded warlords server even when next to an ammo truck, how would i make this work?
abel1717 19 May, 2022 @ 2:31pm 
Does this work with ACE tools? When I enter the altitudes it falls half the distance of the target even when selecting the appropriate shell type and range.
Poutine Lover 16 Jan, 2022 @ 3:33pm 
Am i able to use zeus to place explosions with this?
Vicious Resilience 24 Aug, 2021 @ 7:49am 
I place the mortar next to an ammo truck, get in as gunner, and I can see the "Change vehicle belts" option in the scroll wheel when I look at the ammo truck, but for some reason the option will not open when I select it (spacebar). Any suggestions?
El Berl  [author] 15 Mar, 2021 @ 5:40am 
I'll take a look at it soon. Thanks for the heads up!
你好丶东风快递 14 Mar, 2021 @ 9:24pm 
The RC ones are not listed in the UAV Terminal...