RimWorld

RimWorld

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Toolmetrics Redux (ToolsFramework version)
   
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Mod, 1.2
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327.740 KB
10 Oct, 2020 @ 4:47am
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Toolmetrics Redux (ToolsFramework version)

Description
Update of Chronometrics,Porter: BrokenValkyries mod for [LC]Tools Framework.
If you wish to take over this mod to properly rebalance it, you have my blessing as long as you credit the original creators and respect their copyright and authorship.

--- Original Description ---
Work Tools for Pawns
This mod adds 41 weapon-slot hand tools aimed at non-combat usage for pawns to equip.

ToolMetric is created by Chronometric, definitely, 100%, why would I lie here.
The license asked me to word it that way.

Unofficial v1.4 for Beta 189

I hadn't found time to fully test it, report any bugs or feature not working.

Compatibility:

Skilled stonecutting must be loaded after this one.

Changes Made:

* Overhaul made to melee definition, due to change introduce to B18.
* Buff to animal related tool, due to the way tame and train chance are actually calculated.
* Brick Saw now affect sculpting.
* Updated definition to 1.0
* Some weight have been changed.
* Trade only tool now shows up in trade. Only bulk trader carry coupon and only exotic trader carry encyclopedia. How To are sold by several trader except tribal.
* Tools kits apparel, free your pawns hand. There are several different tool kits made to tailor to specific jobs.
* Added animal husbandry kit.
* New stats added to tool such as mech dissambly efficiency and mining yield.



Original description

This mod adds 41 weapon-slot hand tools aimed at non-combat usage for pawns to equip.


Goals:

? Offer meaningful choices to the equipment system by giving pawns desirable non-combat options that compete for space and resources with combat options

? Provide more meaning to certain pre-existing mechanics, such as equipment racks, smithing, crafting spots and component tables.

? Allow for deeper end games with fewer pawns by increasing the ability of specialists pawns with sufficient resources as support.

? Makes establishing multiple colonies easier and more viable.


Implementation:

* New weapons category, "Tools", that are equippable by pawns.

* 41 new tools, each of which provides benefits to a specific type of role within the colony, such as tailoring or plant cutting.

* Tools are balanced as melee weapons.

* Tools are tiered by technologies, and available to craft from smithing, tailoring, crafting spots, component benches, or machining tables.

* Raiders will occasionally spawn with tools, especially in low value raids or disorganized raiding parties. The majority of raiders will keep proper weapons.

* Tools are largely makeable from any available stuff, as opposed to specific recipes.

Announcement

Given my current work schedule and lack of motivation I decided I am unable to continue to work on Rimworld mods and will be making an exit in the mod scene indefinetely.

I hereby will be allowing my work to be continued and published by other. I ask only for credit. This will apply to all my current workshop.
3 Comments
Hans 5 Sep, 2021 @ 11:20pm 
Update? :)
Lecris  [author] 10 Oct, 2020 @ 4:13pm 
For these series no. Only for the [LC] ToolsFramework patches you need the original
Hydromancerx 10 Oct, 2020 @ 11:44am 
Do you need the original mod too?