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RimWorld

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Gimmicks (ToolsFramework version)
   
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Mod, 1.2
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1.049 MB
10 Oct, 2020 @ 4:45am
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Gimmicks (ToolsFramework version)

Description
Update of Trunken, Madman666s mod for [LC]Tools Framework.
If you wish to take over this mod to properly rebalance it, you have my blessing as long as you credit the original creators and respect their copyright and authorship.

--- Original Description ---
Gimmicks Contains an item collection with stat boni and modifiers to help your colonists on their menial everyday tasks. Content
Around 18 items and a workbench, which includes recipes by supported mods. All tools are automatically categorized by patch and findable under Weapons > Tools in the storage. Your technological stage matters (Skill too).

- Crafting Table with all crossover mod recipes
- Traders only: Interstellar Encyclopedia, How To, Coupon Book, Flowers
- Forged #1: Screwdriver, Sickle, Scissors, Whistle
- Forged #2: Chef's Knife, Skinning Knife, Saw, Shovel
- Tailored: Pillow
- Crafted: Whip, Fan (early)
- Mechanics: Power Drill, Skill Saw
- Fabricated: Laptop, Smartphone (late) Tools
This mod introduces several useful tools for your pawns to craft, trade and utilize. They help out with some of the menial tasks your pawns are going to face - construction, plantwork, animals or even research. Most additions are available early on, a few goodies though, are only available on the market, so keep an eye out for them.

- Interstellar Encyclopedia (+33% ResearchSpeed)
- Coupon Book (+25% Bargains)
- How To (+33% Learning)
- Laptop (+25% Research, +10% Learning)
- Smartphone (+20% Workspeed, +10% Learning, -25% Stealth)
- Skill Saw (2x Treefelling, -25% Yield, Fast, AP)
- Power Drill (+33% Constructions, +50% Efficiency, AP)
- Screwdriver (+25% Repair, +10% Workspeed)
- Scissors (+33% Tailoring)
- Whistle (+50% Training)
- Lash (+50% Taming)
- Foxtail (+33% Treefelling, +10% Workspeed)
- Chef's Knife (+33% Cooking, -20% Food Poison, +10% Butchery)
- Skinning Knife (+33% Animals, +20% Yield, +10% Butchery)
- Sickle (+33% Harvest)
- Spade (+15% Mining, +15% Plants)
- Bouquet (+30% Social Impact, +10% Recruitment)
- Pillow (-5% Mental Breakdowns, -%25 Sleep)
- Fan (+10 Cooling)

Remember tools are weapons! They're sharp and heavy. Even a pillow can kill someone with enough effort. We take no responsibility for destroyed colonies, given that no one wants to wear a gun anymore, because of this tool extension. Patches
- Vanilla Weapons Expanded (Workbench & Recategorization, Whip: +5 Mood)
- Dead Goat's Weapon Pack (Deadman's Scythe +25% Plants, +10% Yield)
- Dead Goat's Weapon Pack (Butcher's Cleaver: +33% Butchering, +10% Cooking)
- Right Tool Rebalanced (Adjustments & Recategorization)
- [XND] Survival Tools (Recategorization)

Patches in handy stats on "Cleaver" and Scythe" when DGWP is installed or takes care of your tool organization. Compatibility & Loadorder
Load Gimmicks late in the list, especially behind listed or similiar mods.

- Multiplayer
- Combat Extended
- Dual Wield (Butcher's Cleaver + Chef's Knife for your cook)
- EdB Prepare Carefully (Choose your tools to start with)
- Vanilla Weapons Expanded
- Dead Goat's Weapon Pack
- Right Tool: Rebalanced
- Surival Tools
- Gimmicks

Your scientist grows already grey hair? Take your choice and fix that. Credits
GFX * by Madman666
Idea * by Chronometrics
Ported * by Broken Valkyrie
Refurbished * by Trunken

Translations
German * by Endgegner
Japanese * by Proxyer
2 Comments
Lecris  [author] 8 Jan, 2021 @ 2:24pm 
If you want the benefits of Tools Framework than yes. However I am currently on a modding hiatus until my graduation, so I won't be available to respond to bugs.

Try it out, see if there are any problems. If so feel free to report them and switch to a more stable solution
Azuwi 6 Jan, 2021 @ 6:09pm 
Should i use this instead of Mlie if I use tool framework and used Trunkens gimmicks before?