Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
It has something to do with how Unarmed works, quite strangely. This mod seems to be making all damage dealt by unarmed people inflict physical damage. The exceptions are if it's normal world surfaces or by armed chars. Can anyone else confirm that? My tests showed that casting poison dart on the ground and stepping in it, the surface/status would deal physical damage... but then, as soon as I equipped a weapon, it started to deal normal poison before it even wore off. If you step in ooze that deals poison, and then ooze that deals phys, you'll be ticking for both as long as either poison status persists.
The mod's github has been updated as of Jun 28 2023. It just hasn't been finished with the transition to use the Script Extender, and the mod author moved on to modding BG3 I believe. Maybe he'll come back and finish that update, one day - until then, I hope he knows his modding efforts are forever appreciated!