Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem










感謝留言告訴我。已經更新此mod。如果沒生效,請退訂此mod等STEAM更新,再重新訂閱。
Updated. I'm so Sorry, I haven't read the comments in a while. I just added Pillux to the update.
更新了,抱歉,我之前有长时间没在看留言。我在刚刚才将Korossa(科罗莎)加入更新。
Updated.
Sorry, I haven't read the comments in a while. I just added Haeyang Race to the update.
I'm so sorry it took me two months to see this comment. Are you referring to the "Bandits" scenario in Vanilla Factions Expanded - Settlers?
Its description states, "After the last job, which was meant to be the last, you and other members of your gang were forced to run without looking back. The only things you have with you are the things you managed to steal, extort, or find along the way. Your savage ways have granted you a bad reputation, and mending relations with other factions will take a long time."
If this is the scenario, the VE authors deliberately made the "Bandits" scenario hostile to the Empire, so it can improve Imperial relations through standard methods.
Based on the comments, I've now added the following mod to the update:
+Korossa: scorched brass
+[AB] Xenotype: Pillux
+Haeyang Race
我等一下會更新。感謝留言的大家。