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Elysium Space Station (V.7)
   
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Game Mode: Classic, Custom
Tags: Map
File Size
Posted
Updated
46.082 MB
6 Oct, 2020 @ 2:38am
21 Oct, 2020 @ 3:20am
14 Change Notes ( view )

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Elysium Space Station (V.7)

Description
Set in the Elysium Space Station in the Andromeda Galaxy. There has been a strange smell in the air for a few days and its coming from a crate that the crew found floating in space. Some of the crew are not acting themselves, the weapons cache has been raided
7 Comments
Sheriff 30 Nov, 2020 @ 6:18am 
Amazing map loved showing all my friends and they loved it as well, in our workshop map roster and is great fun!!
sn0wsh00 15 Oct, 2020 @ 1:31pm 
Just saw you made another update to the map.

The skybox texture looks like is finally packed into the BSP. However, it seems like you packed in an outdated navigation mesh into this download, which causes the CT bots to still be stuck at spawn. Fortunately, typing nav_generate was able to make a new nav file where the CT bots won't be stuck at spawn anymore.

The bot navigation still isn't flawless, though. Instead of getting stuck at spawn, the bots are now sometimes getting stuck in the hallways. I think the swinging doors are causing this and I believe switching to the sliding func_door doors could fix these navigation issues.

Overall, keep up the good work!
sn0wsh00 13 Oct, 2020 @ 2:11pm 
Just saw you've updated the map.

I see that you've added new areas, and that you fixed that door issue in the hallway in the bottom, which is nice.

The sky texture still seem to be missing from the BSP, though, and the CTs still are stuck in that conference room. I feel like the breakable vent in the conference room could be the reason why the bots are freaking out. I also got a message in the console saying that there are 3 bombsites on the map.
Happy 13 Oct, 2020 @ 5:52am 
Actually Looks sick as fuck. ill give it a download and a play
76561198252378520 12 Oct, 2020 @ 7:06am 
Нормас
max 12 Oct, 2020 @ 3:28am 
good
sn0wsh00 8 Oct, 2020 @ 1:33pm 
The map design kind of reminds of something from the original Half-Life game, which honestly I don't mind.

There's are a few issues I found on this map, though. First, CT bots tend to get stuck in the meeting room near CT spawn. Secondly, the sky texture appears to be missing from the BSP. Finally, there's a door in the red basement area that blocks you from entering an adjacent hallway when it swings open.

Overall, keep up the good work and hopefully we can get an updated map without those issues.