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The skybox texture looks like is finally packed into the BSP. However, it seems like you packed in an outdated navigation mesh into this download, which causes the CT bots to still be stuck at spawn. Fortunately, typing nav_generate was able to make a new nav file where the CT bots won't be stuck at spawn anymore.
The bot navigation still isn't flawless, though. Instead of getting stuck at spawn, the bots are now sometimes getting stuck in the hallways. I think the swinging doors are causing this and I believe switching to the sliding func_door doors could fix these navigation issues.
Overall, keep up the good work!
I see that you've added new areas, and that you fixed that door issue in the hallway in the bottom, which is nice.
The sky texture still seem to be missing from the BSP, though, and the CTs still are stuck in that conference room. I feel like the breakable vent in the conference room could be the reason why the bots are freaking out. I also got a message in the console saying that there are 3 bombsites on the map.
There's are a few issues I found on this map, though. First, CT bots tend to get stuck in the meeting room near CT spawn. Secondly, the sky texture appears to be missing from the BSP. Finally, there's a door in the red basement area that blocks you from entering an adjacent hallway when it swings open.
Overall, keep up the good work and hopefully we can get an updated map without those issues.