The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Solstheim Summons: Lurkers, Werebears and more.
   
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Category: Gameplay, Magic
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20.844 KB
5 Feb, 2014 @ 4:17am
7 Feb, 2014 @ 6:13am
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Solstheim Summons: Lurkers, Werebears and more.

Description
=I AM NO LONGER UPDATING THIS BUT STILL WORKS FINE, THANK YOU FOR READING=

This mod makes some creatures from the Dragonborn DLC fully summonable with a bunch of new spells! A must-have for the true champion of Apocrypha!
It makes no major changes in the game so should be compatible with most other mods just fine.

This mod includes:
- Conjure High Seeker
- Conjure High Seeker Thrall
- Conjure Lurker Guardian
- Conjure Lurker (Vindicator) Thrall
- Conjure Werebear
- Conjure Werebear Thrall

- Fixed Telvanni Robes + Master Telvanni Robes
- Twin Souls perk upgrade

UPDATES:
-V1.2: Fixed minor bugs with casting animations
-V1.3: All tomes are now available for sale from Neloth in Tel Mythrin if your Conjuration level is high enough (65+) and can be found in Apocrypha inside boss-level chests without changing or removing any other item data.

Be sure to RATE this item and leave a comment about what you think, that would be greatly appreciated~! :D

Description:
All added regular spells are 'Expert' level and the Thrall spells are 'Master' level'. They are all effected properly by the Conjuration Perks such as Dual Casting, Summoner and Twin Souls. The summons have similar casting costs as others in their class, and these are also properly reduced by the relevant perks.
The Twin Souls perk has been 'upgraded' to allow up to 4 summons at a time. I did this for testing purposes so it might make your character seem a bit overpowered but it's a lot of fun as it only works when you have the lvl 100 perk activated anyway, so I kept it in! I also added some Telvanni robes since the only playable one in the game is burned and damaged so now you can look like an actual decent Telvanni member.

Location:
All spells have working spell tomes which you can acquire either from Neloth's shop in Tel Mythrin if your Conjuration level is high enough (65+) or in his staff-enchanting chamber behind a box to the left. (see pictures)
They can now also be found in boss-level chests in Apocrypha just like the original 'Conjure: Seeker' spells already in the game, for those who want to claim the tomes the lore-friendly way.
This means you can only get the spells for free if you have helped Neloth to the point when he lets you into the Staff-Enchanting room. You can also use the console command 'tcl' to go trough the walls to get them early, or simply add the tomes directly to your inventory with the following codes:

-High Seeker: xx0036CA
-Seeker Thrall: xx0036CD
-Lurker Guardian: xx009472
-Lurker Thrall : xx00C33D
-Werebear: xx0036CE
-Werebear Thrall: xx00946C

Known Problems / Changes / Bugs:
- The Thrall spells are supposed to be dual-handed but the animations looked weird and awkward so these Thrall spells are equipable in one hand. The Casting time still remains 3 seconds as all other Thrall spells.
- The Lurkers are very tall and need a wide open space to be summoned, this means summoning them indoors or in tight spaces will result in failure quite often. Since their respective spells are equiped in only one hand, you can still move around while trying to summon them so the problem is less annoying.
- The Werebear might fail to summon seemingly at random, even when the proper sounds and animations play for a succesfull cast.
- The items in the chest in Tel Mithryn show up red as if you're stealing them. However: taking them has no penalty at all, and the items are NOT marked as 'stolen' in your inventory. So you can safely grab them without worries. Why it does this I have no idea.
- The Lurker Thrall is called "(player name)'s Lurker Guardian" instead of 'Lurker Vindicator'. This is not a bug, this was done for simplicity reasons but I assure you that your Lurker Thrall it's a powerfull Vindicator.
-If you're wondering why Neloth is the only one selling the spells, it's because its the only choice that would make a bit of sense lore-wise, since he is interested in the Black Books and wishes to learn their secrets. His apprentice is the one who sells all other conjuration spells and can give you training, but it's implied he learned everything from 'Master Neloth'. If I knew how to make the spells available only after you gave him a Black Book, then I would do so. If you know of a way, be sure to let me know!

If you find any more bugs or wish to make a request, be sure to let me know! Thank you and be sure to enjoy!
39 Comments
Kalona The Drunk Native 22 Dec, 2017 @ 4:02pm 
+Widowbird... I'm guessing i buy it from Neloth after i do enough quests involving him. It'll frankly also be nice to conjure the werebear without so many stone visits as well, and actually level up in conjuraiton while doing so. Lol, maybe Neloth made a deal with Hircine.
Smegmagician 21 Dec, 2017 @ 6:13am 
@kalona the ravenant theres actually a conjure seeker spell book somewhere in the black book you can find in tel mythrin
BUTTBREAKA  [author] 21 Dec, 2017 @ 2:24am 
@Kalona Yup it happens with vanilla conjuration spells sometimes as well. I think it simply as has to do with the "creature placement" script failing if it can't find the proper space to spawn one.

Thank you for commenting, I hope this mod will fullfill your Seeker needs. :47_thumb_up:
Kalona The Drunk Native 20 Dec, 2017 @ 11:47pm 
I think conjure spell failing at random is more of a vanilla bug. It's happened to me with flame atronachs & ashspawn. It'll be nice to conjure seekers as well. I'v always found them to be rather badass.
LiarTM 16 Jun, 2016 @ 3:21pm 
why did this pop up when i looked up "ash guardian thrall"?
Talyn Firelock 21 Dec, 2014 @ 12:21pm 
A netch would be great, but they are REALLY big too
spooky_seadweller 11 Oct, 2014 @ 6:32pm 
I didnt buy them. I just stole them all from the Telvanni Chest and no one noticed,lol. Saved me a lot of gold.
That Guy 10 Oct, 2014 @ 6:42pm 
Hah, this man get's it... this is the only good dlc. For example... hearthfire was an add on not dlc. the dawnguard well it became useless even serana did.
BUTTBREAKA  [author] 22 May, 2014 @ 2:50am 
After doing some further digging I found out that the 'Summon High Seeker' spell does indeed not follow the Twin Souls rules, but every other spell I made seems to be working fine. That spell was made in the exact same way as the others, with the 'Twin Souls' action programmed into it, but it doesn't seem to be working.

I'm sorry but I have no idea how to fix this. If you really want 4 Seekers following you around, you should try out the Seeker Thrall spell as that seems to be working properly.
I apolagise for being unable to help you further, but I made this mod months ago and I'm starting to get the feeling I'm done with it completely.
Mr Mannly Mann 21 May, 2014 @ 7:42am 
i am incapable of summoning 2+ of any summons added by the mod. other vanilla summons work correctly with twin souls. although i cant imagine a connection, i believe it may be conflicting with the kroniid mod. i noticed that the summoning animation from that mod takes place when using your spells, and i think it may be interfering with scripting or something.