Space Engineers

Space Engineers

212 ratings
Subnautica in SE Atlas Submarine Seamoth & Prawn 2.0 (Modded)(DLC)
3
2
2
   
Award
Favorite
Favorited
Unfavorite
Type: World
Mod category: Experimental
File Size
Posted
Updated
161.600 MB
30 Sep, 2020 @ 12:52pm
6 Oct, 2020 @ 3:58am
4 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Subnautica in SE Atlas Submarine Seamoth & Prawn 2.0 (Modded)(DLC)

Description
PLEASE READ THE INSTRUCTIONS FOR THE BEST EXPERIENCE!

This a complete ground up rebuild of the unused Altas Sub from Subnautica. My first version was very inaccurate and loosely based some early drawings. This one is much more accurate to the mod for the game. There is also a Seamoth and Prawn Suit in the Docking Bay.

Everything has been carefully programmed to make it as close to the same functionality found in Subnautica. This is a World file so I don't have to link all the mods. After you load the world you can save and back out to the settings to find it. I'll post a screenshot with the list also.

Known Issues-
First and foremost, the are two scripts that need to be recompiled and run on each world load. Nothing I can do about it. The programmable blocks with these scripts can be found in a server closet behind the bridge on the port side. Behind the small hangar doors. They are the AutoLevel & Shield Status scripts. They are labeled. This needs to be done first. If you find yourself in the cockpit and the sub won't move. Open the PB - AutoLevel "edit" tab for a second and exit back out. Run it again via the hotbar. This goes for all the Vehicles.

Second, Hinges! What can I say. Sometimes they just get stuck. It doesn't happen often, but it does happen. Notably the external hatch below the bridge and the fabricator.

As for the rest there are signs throughout to warn you if needed.

After you've reset those PBs go to the bridge console on the port side and press the power on button. There is also one located in the engine room.

You're now online.

Hotbar page 1

1- Reverse standard
2- Reverse slow
3- All stop
4- Ahead slow
5- Ahead Standard
6- Emergency Speed WARNING! Don't run the engine too hard and overheat it!
7-
8- Rig for Silent Running
9- AutoLevel

Hotbar page 2

1- Shield Up
2- Shield Down
3- Sonar On/Off
4- Spotlights On/Off
5- Horn
6-
7- Fire/Detach Harpoon (this works as an Anchor)
8- Harpoon Reel in
9- Reel Out

Hotbars 3+ have various subsystem controls which can also be found on button in the bridge.

Hotbar page 9 has manual controls for the up and down thrusters to ascend and dive.

1- Down+
2- Down-
3-
4- Up+
5- Down-
6-
7-
8- View Periscope
9- Activate Periscope

Launching the Seamoth and Prawn Suit is automated and just needs to be activated once in the cockpit(s). Keep in mind Subnautica is played solo. Even though this sub is sized for a crew of 4 it's only setup for a single operator. Meaning only one (Seamoth OR Prawn) should be launched at a time. Trying to launch both will bug the timer automation.

The two buttons above them activate the hatch (mini hangar door) to get in. One to open the other to close.
Then it's just a matter of activating the TB on the hotbar.

Note: don't forget to reset the AutoLevel if needed once you've launched.

Seamoth hotbar page 1

1- Open access hatch
2- Activate Torpedo Launchers
3-
4- Speed setting 1
5- Speed setting 2
6- Speed setting 3
7-
8- Gyro Override On/Off
9- AutoLevel

Seamoth page 9
1- Activate Launch/Docking Sequence
2-8
9- Docking Rotor attach

Prawn Suit hotbar page 1

1- AutoLevel
2-
3- Spotlights On/Off
4-
5- Stop Walking
6- Reverse
7- Stand
8- Start Walking
9- Jump
The walk functions are also setup to work with W/S and [space] for walk forward/reverse and jump.

Note: In the Prawn Suit. If you've had to reset AutoLevel it may have bugged the Gyroscopes. Select all 4 Gyros and deselect override while the AutLevel is running. Once you find the one Gyroscope it's not using (override will stay off) set it's power to 20% and you are good to go.

Prawn Suit hotbar pages 3-8 has various controls for the arms. You may have to reset the hinge limits because they will reset once you start walking. I'm working on a fix.

Prawn Suit hotbar page 9

1- Activate Launch/Docking Sequence
2- Open access hatch
3-
4- Up thrusters manual On/Off
5- Up thrusters manual power +
6- Up thrusters manual power -
7-
8-
9- Docking Rotor attach

Lifepods

These are pretty easy to figure out. One buttun to reopen the door if you need to get back in the sub. One button to eject the pod from the sub. There's no seal between the sub and the pod so if you're below 500m be quick. Opening that door will depressurize the compartment.

I think that covers everything. I hope you all enjoy. This was a lot of work. I'll try to get all the links for the mods and scripts list ASAP. Thanks.

Original Mod for Subnautica. https://www.artstation.com/artwork/RZgEE

Because Steam YouTube Player can be sketchy:

https://www.youtube.com/watch?v=3wxLLmijyXo&ab_channel=HELRATZ96

https://www.youtube.com/watch?v=dtsZhlc0cWw&ab_channel=HELRATZ96

https://www.youtube.com/watch?v=ptAqq-j8Jnk&ab_channel=HELRATZ96

https://www.youtube.com/watch?v=PjALYuPLzVA&ab_channel=HELRATZ96

https://www.youtube.com/watch?v=uhnyRApyiV4&ab_channel=HELRATZ96

Fixes 10-6-2020
- Added buttons in lower docking bay to manually control doors if timers become bugged.
- Added safety sensors in docking bay to prevent doors closing if you try to launch both Seamoth and Prawn. (You will still have to manually unlock and open the bay doors after docking one of two vehicles if both have been launched)
- Corrected Engine Critical Failure not resetting when switching from emergency speed to all other speed modes.

Special Thanks to LSG for bringing these issues to my attention after showcasing this build.
Popular Discussions View All (1)
2
16 Nov, 2022 @ 1:32pm
howto use it
dogcatmew
62 Comments
eversor 27 Nov, 2023 @ 2:13am 
i cant use it its probably corrupted :(
xxkillerlordxx 12 Jun, 2023 @ 7:34am 
hey Helratz i kinde maide that ship in large grid ure ship block fore block it wold be nice if u took a littel peek at it ps its fully Vanilla it need sum programing were i suck at so i saw ure sub but i knew its a leviatan class ship and i were like hmm lets maike it in to a large grid variant so its truly becoms a leviatan class ship LOLXD i hoop u like what i heve done whit my ship[ u were my insperation plus the gamme subnautica
Helratz  [author] 20 Dec, 2022 @ 2:39am 
This is 2 years old guys. Game updates broke it a while back. Maybe I'll revisit it one day.
prayhard87 23 Nov, 2022 @ 10:50am 
ditto over here
ConnorMGC 27 Sep, 2022 @ 5:32pm 
Yeah every time I try to open it it fails and says that it may be corrupted.
Master Chief; John-117 8 Jul, 2022 @ 8:47am 
@Daemonn Elgyium Same problem, its probably currupted
Daemonn Elgydium 3 Jun, 2022 @ 1:25am 
as soon as I try to launch the world it unloads after a while telling me that the world is compromised or that things are missing, how can I do? Has anyone had this problem before ?
xxkillerlordxx 1 Feb, 2022 @ 9:03pm 
ps my large grid one its vanila
xxkillerlordxx 1 Feb, 2022 @ 9:02pm 
hey i build the large grid vertion of it ken u take a look heralts i knowe howe to build but not to program i ken use ure help a bit whit that https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2739774152
flamingtext 27 Apr, 2021 @ 9:44pm 
just realized its a world