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Here are the settings I'm using on my server after the Age of Sorcery update dropped:
Experience: 0.3x (this is optional but the sooner you get to max level, the easier the game gets)
Player Damage Taken Multiplier: 0.5
NPC Damage Multiplier: 4
Follower Damage Multiplier: 0.3
These settings are recommended for at least 2 player group since even the best max level thralls won't be able to tank hardest bosses solo.
I recommend these settings for solo players:
Experience: 0.3x
Player Damage Taken Multiplier: 1
NPC Damage Multiplier: 2
Follower Damage Multiplier: 0.6
also, what about beast pets? as far as I understand, they're not balanced here. do you think they don't need to be balanced, or you just don't use them? anyways, do you know of any mod that balances pets too? I absolutely love having pets, rather than just thralls, but they're so OP too :)
I mean, ofc I understand that's optional tuning up in server settings, but I'm just thinking here and trying to understand how to balance better (for me) :)
and sometimes they ARE weak in terms of their damage to enemies actually (especially because they miss so often and slow in AI coordination too). so I kinda like the suggestion of upping thrall damage with multipliers! but wouldn't that also negate your initial nerf to thrall damage?
yeah, I wasn't just only worried about my char taking more damage (though NPCs already pack a punch sometimes and chars are still a glass cannon with not enough armor or HP, I'm still in mid game though and haven't ventured too far). but more on NPC damage being too high for my thralls.
You can't change the mod's percentages unless you create your own mod with adjusted values.
If you don't want to increase damage to your character, then I suggest going for PlayerDamageTakenMultiplier = 0.25 instead of 0.5 or going for NPCDamageMultiplier = 2.
Is it done to balance thrall damage and allows to customize your experience with the settings you have in-game.