Barotrauma

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VL-Armatis
   
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385.041 KB
25 Sep, 2020 @ 5:51pm
28 Sep, 2020 @ 12:46pm
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VL-Armatis

In 1 collection by Ohanno_Barghest
Vondess Labs Master collection
12 items
Description
The VL Armatis is a Black Moloch-Class, capital vessel design for long, dangerous voyage in the depths of Europa. Made for Cas-hardcore Roleplay.

Features:

-Vanilla!!!
-Not chocolate
-Two shuttle docks, shuttles not included, feel free to add your own! (Apologies I lost steam on this project so meh)
-Quarter master corner: inside the bunk room, access is limited to the captain and a quartermaster - Access card in armory
-Large armory and vault, Officer/Crew chief cards included.
-Bulkhead systems: Bulkheads line the middle and front areas and when activated will close when water is detected, open-able by buttons nearby.
-Captain's Bunk and Admirals Officer (Roleplay/extra storage)
-Two of every fabricator, large storage and nameable cabinets in fab room.
-Cargo hold with working containers
-Automated handlers for power saving
-Large reactor, high junction box count
-Artifact deconstructor
-Main/AUX airlock. (Main airlock has lots of diving gear)
-Meeting room (roleplay)
-Observatory
-High turret count
-VL TLC (Twin Linked Coilgun) made and calibrated to shred mudraptors. Happy killing.
-Two railguns Locked behind a door.
-Hydroponics included (on bottom access corridor)
-Reactor meltdown waring/SCRAM in command room.
-Automated/Overrideable Airlock. Use the levers to engage override, even in override mode the doors close after a few moments
-Thresher Lounge: a nice atmospheric location for crew to hang out and drink gallons of Ethanol
-Lots of command buttons!

Command buttons:

+Discharge coils |Off
+INT Lights |Off
+EXT Lights |Off
+Gunnery lights |Off
+Railgun Primer - turns on/off use of railguns |Off
+Engine primer - turns on/off engine |Off
+Shuttle power |On
+Scram

That's all folks!, but before you go..

Hey everyone, so im really sorry that this ship sucks ass, I had like 90% of it done then the update hit, then i took a way-too-long break and now we're here. Whilst i did enjoy making the ship, i can't really play with it alot, it's a bit too big and my internet cannot support people while im playing, but i have wifi so someone else may have better luck. I play-tested it a bit, fixed the issues i saw, if there are any bugs feel free to comment and ill fix it. Im going to move on to smaller stiff now, the next ship is gonna be the Amoeba 7!
4 Comments
Leonidas 18 Jan, 2021 @ 7:03pm 
Guess it's too big for pvp? Crashed when we used it
SharkTeeth 8 Oct, 2020 @ 1:55pm 
I've used it 2 different times the only problem's I had was AI not being able to path find through it they just humped the ladder when I needed repairs in the bridge, the ship wouldn't dock with the city I have no idea why, and the front ballast tank didn't register as a ballast tank, it kept saying a room was flooding on the screen where you moniter the sub but it was just the front ballast tank
Ohanno_Barghest  [author] 1 Oct, 2020 @ 1:51am 
Thanks for the feedback, i would like to remind anyone if they found bugs with the ship to tell me, ill fix them if needed.
Hydraphobic 25 Sep, 2020 @ 8:41pm 
This looks like a really interesting ship! I've not played it yet, but it'll be top of the list next time I play.