Total War: WARHAMMER II

Total War: WARHAMMER II

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Longer Chivalric Campaign
   
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Tags: mod, Campaign
File Size
Posted
Updated
469.344 KB
20 Sep, 2020 @ 6:44am
19 Mar, 2021 @ 6:44am
3 Change Notes ( view )

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Longer Chivalric Campaign

Description
This mod doubles or more the length of a Bretonnian campaign by increasing campaign chivalry objectives and chivalry bar requirements.

If you have eagerly made use of the lack of supply lines penalty in Bretonnian campaigns, and their cheap and powerful Bretonnian Lords, you have probably noticed that the vanilla Chivalry targets are actually fairly low. Between the accruing of Lord traits, and always fielding three to four Lords in all battles, it is actually possible to reach your campaign goals in about 30 turns, without ever leaving your starting region. I have tried to address that issue by this mod.

There is also a mod variant that does the opposite: Short Chivalric Campaign.

Details:
Chivalry bar requirements have been increased 2,25x. These are fully compatible with ongoing campaigns, but the effects will only be updated after some change (e.g. battle fought, chivalric technology researched, turn spent raiding or hiding in ambush.)

Modded thresholds
0
900
1800
2700
3600
Vanilla thresholds
0
400
800
1200
1600

Campaign missions (chapters, ultimate objectives), tied to chivalry bar thresholds in vanilla, are also increased 2,25x. These are not fully retroactive: the in-game description will change immediately, but the currently issued mission will still internally require the original amount. Starting with the next chapter (new missions) the modded values should work as intended.

Chivalry gain from technologies and buildings (and loss, in case of Brothel) has also been increased, but only 2x. This should keep them relevant, though keeping the gameplay focus on earning chivalry through battles and victories. And nicely rounded, too. The changes are fully retroactive.

Other sources of chivalry gain and loss are unaffected.


You may also be interested in Knights of the Grail - In Her Name (a soft Bretonnia overhal), as well as my other Warhammer mods.
Popular Discussions View All (1)
0
20 Sep, 2020 @ 6:47am
PINNED: Compatibility
Nikitian
5 Comments
Azi_Dahaka12th 21 Dec, 2020 @ 7:37am 
@Nikitian omg thank you so much, this willl save a lot of grinding at the end, like how in ME i ended up taking over most of the old world and still only had like 1500...
Nikitian  [author] 20 Dec, 2020 @ 5:59pm 
@Azi_Dahaka12th Sorry, had a break from Warhammer 2 modding. Here's a mod variant you've been looking for: Short Chivalric Campaign . I've decided to keep the target values slightly above 1/2 of vanilla, with the end result of 1000 being basically the end of campaign. Hope that's what you were looking for.
Azi_Dahaka12th 8 Dec, 2020 @ 9:31am 
umm idk, didnt think id get this far XD
but maybe half? one mod doubles it, the other cuts it in half?
cuz in my last Raponse playthru i ended up taking over all of nehekara and killed all non Bretoinian factions and it only earned me 1000 chivalry...i ended up haveing to set sail and i started to take over all of Naggarond
Nikitian  [author] 8 Dec, 2020 @ 5:00am 
@Azi_Dahaka12th Ah. Yeah, should be fairly straightforward to do. Any particular ratio of the original chivalry goals that you'd suggest? As I said, this mod was born out of feeling that gaining chivalry was too easy/too fast (it sure feels like that when you field 4 Lords for every battle, but I recognise that's not the only Bretonnian playstyle), so I'm not sure what to aim for in the opposite mod.

Also, my goodness, the table in description has the labels mixed up; obviously, modded values in this mod are higher than vanilla. I'll fix it up now.
Azi_Dahaka12th 7 Dec, 2020 @ 6:08pm 
can you do this..but the other way around? need less chivalry? not a fan of having to raze half the planet just to grind the last 1000 chivalry