Half-Life: Alyx

Half-Life: Alyx

77 ratings
Backtrack
3
   
Award
Favorite
Favorited
Unfavorite
Addon Type: Maps
Environment Types: Urban, Industrial, Underground
Theme: Sci-fi, Abstract
Enemy & NPC Types: Combine Soldiers, Headcrabs, Zombies
Difficulty: Beginner, Hardcore
Tags: Alyx Addon
File Size
Posted
Updated
48.264 MB
19 Sep, 2020 @ 8:03am
30 Sep, 2020 @ 2:41am
3 Change Notes ( view )

Subscribe to download
Backtrack

Description
Version 1.2

Backtrack is a map that, you guessed it, involves backtracking to previous locations. The map focuses around a distinctive central area, with three unique locations branching from this point. As the map progresses, you will become acquainted with weapons familiar to the vanilla Alyx experience, a story that you'll have to determine your own meaning from, as well as a gradual increase in difficulty regarding combat.


Created by KryPixeL

Playtested by:
https://gtm.steamproxy.vip/profiles/76561198132229719
https://gtm.steamproxy.vip/id/123334223/

Prefabs used:
Ladders - 10 different types (by Chrjen)[alyxmods.com]
Basic button (by Chrjen)[alyxmods.com]
Two Hand Lift Garage / Roller Door (by Yost_king)[alyxmods.com]
Door Breach (by Johnny)[alyxmods.com]
Simple Keycard Reader (by Chrjen)[cdn.discordapp.com]

As always, feedback is much appreciated in the comments below. Please leave an honest rating!
25 Comments
vincent_g 11 Oct, 2022 @ 9:04am 
my playthrough ---> https://youtu.be/i9vyN6qKVK4
Travelller 23 May, 2021 @ 8:24am 
Great fun - really enjoyed this! Played on hard - perfect :steamthumbsup:
Skummeh 22 Apr, 2021 @ 5:32pm 
Made one last review video for this where I reiterated the need for more refined combat at the end, plus a few comments on the visual and audio design: https://youtu.be/bCdoICICe98
ARF_Trooper_ 18 Apr, 2021 @ 12:12pm 
Loved the map!
Actual_Artifacts 18 Apr, 2021 @ 9:00am 
Really great mod. The level design and gameplay was very nice. My only critique would be suggesting another art pass. Some of the areas felt a little bland or unfinished visually. If this was looked at again with more attention to edges, material transitions, props, and lighting, this could be a stellar map.
CharlyPlayman 16 Feb, 2021 @ 2:01am 
Great mod. Very well worked. Highly recommended
Skummeh 30 Sep, 2020 @ 5:07pm 
@KryPixell My pleasure! It was fun to play with the changes made; I think you'll have an awesome final product on v1.3 :)
Matt  [author] 30 Sep, 2020 @ 3:50pm 
@Skummeh Thanks so much! I spent most of the time working on balancing so I'm really glad you enjoyed it, even on hard difficulty. And yep you're spot on about the combine AI at the end, they each have their own specific points to reach after a trigger spawns them in, and I'm only just realising now they won't even fight back until they reach it. Your feedback, as always, is incredibly useful. Thanks!
Skummeh 30 Sep, 2020 @ 7:43am 
@KryPixel I think you vastly improved the map, balancing the combat and scavenging elements perfectly for the map length, and also increasing the difficulty. The Combine AI was a little wonky in the end which I explained in the video, but otherwise the map was a great improvement. https://youtu.be/FllcVHuKEvY
Matt  [author] 30 Sep, 2020 @ 2:42am 
@Skummeh If you're still interested, I've just put that update out!