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but I find it kinda unbalances the whole thing. Staves give 1.5-2x the Attribute and ability points wands can give; thus wands are one handed. That means you now get the benefit of a Wand and shield whilst still gaining all the bonuses from wielding a Staff.. Even then, Just running Heart of steal/ Fortify and Armor of Frost balances out not having a Shield in general. Sure you waste first turn buffing, but in my experience it works better than using a shield.
still an interesting Idea none the less!
If you add in more weapon skills you do raise the viability of the usage of them in general.
On that note if you test it and she does that with this one, I'd simply suggest including a warning that staff user enemies might do that sometimes. It's probably just the best move in combat they have at the time, so doubtful it'd be a simple fix without messing with enemy AI or making it so AI doesn't get the weapon changes, which would be tedious.
I would imagine if you can uninstall the mod without the buff active on screen and no staves used at the time, it'd uninstall quite cleanly. Even saying that, might be fine with a staff equipped anyway but just to be safe I'd say unequip for the uninstalling save and then put the staff back equipped afterwards.
But my best guess is that should be outside of potentially a few specific situations (e.g. a save with the buff active).
Wanted to draw your attention to this tooltip error if you do ever update it.
https://imgur.com/a/h4qQ2ot