Factory Town

Factory Town

Otillräckligt med betyg
Looking at Logistics & Computation
   
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15 sep, 2020 @ 20:50
26 okt, 2020 @ 21:26
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Looking at Logistics & Computation

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This is the map I use to figure out Logistics & Computation blocks. The Billboards give an idea of what the various processes do. I use FenceBlocks to isolate related actions, much like functions or subroutines.

This is a problem solving map so there ar
4 kommentarer
Tim 6 dec, 2020 @ 3:49 
krank
emirfassad  [skapare] 25 okt, 2020 @ 19:09 
This now has Hex to Decimal conversion and Octal to Decimal conversion.
emirfassad  [skapare] 25 sep, 2020 @ 14:25 
Now has two separate pairs of trains sharing track. One with trains using a switch out to share a single track. The other has two separate routes that share a portion of track.
There are also several methods of handling buffered load-outs
emirfassad  [skapare] 22 sep, 2020 @ 23:33 
I have two trains sharing a single track working in my mod now. Get the latest version. Look at the test track (the loop near the PackingHouses). There is a circuit to the right with several Billboards. It uses parity to keep two trains synchronized, four pairs of Gates, Toggles and AgentSensors.

It's a bit arcane but it seems to work well.

There is a different configuration with two trains crossing and sharing a piece of track on the opposite corner of the map.

Circuits can be a bit confusing to decipher. I haven't converted these to my Pipes and Blocks configuration yet though I will likely get around to doing so.