Factory Town

Factory Town

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1.238 MB
15 Sep, 2020 @ 8:50pm
26 Oct, 2020 @ 9:26pm
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Looking at Logistics & Computation

Description
This is the map I use to figure out Logistics & Computation blocks. The Billboards give an idea of what the various processes do. I use FenceBlocks to isolate related actions, much like functions or subroutines.

This is a problem solving map so there ar
4 Comments
Tim 6 Dec, 2020 @ 3:49am 
krank
emirfassad  [author] 25 Oct, 2020 @ 7:09pm 
This now has Hex to Decimal conversion and Octal to Decimal conversion.
emirfassad  [author] 25 Sep, 2020 @ 2:25pm 
Now has two separate pairs of trains sharing track. One with trains using a switch out to share a single track. The other has two separate routes that share a portion of track.
There are also several methods of handling buffered load-outs
emirfassad  [author] 22 Sep, 2020 @ 11:33pm 
I have two trains sharing a single track working in my mod now. Get the latest version. Look at the test track (the loop near the PackingHouses). There is a circuit to the right with several Billboards. It uses parity to keep two trains synchronized, four pairs of Gates, Toggles and AgentSensors.

It's a bit arcane but it seems to work well.

There is a different configuration with two trains crossing and sharing a piece of track on the opposite corner of the map.

Circuits can be a bit confusing to decipher. I haven't converted these to my Pipes and Blocks configuration yet though I will likely get around to doing so.